Gridarta Editor
AbstractGameObjectFactory.java
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1 /*
2  * Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
3  * Copyright (C) 2000-2023 The Gridarta Developers.
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License as published by
7  * the Free Software Foundation; either version 2 of the License, or
8  * (at your option) any later version.
9  *
10  * This program is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  * GNU General Public License for more details.
14  *
15  * You should have received a copy of the GNU General Public License along
16  * with this program; if not, write to the Free Software Foundation, Inc.,
17  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18  */
19 
20 package net.sf.gridarta.model.gameobject;
21 
24 import org.jetbrains.annotations.NotNull;
25 
30 public abstract class AbstractGameObjectFactory<G extends GameObject<G, A, R>, A extends MapArchObject<A>, R extends Archetype<G, A, R>> implements GameObjectFactory<G, A, R> {
31 
32  @NotNull
33  @Override
34  public G cloneMultiGameObject(@NotNull final G gameObject) {
35  final G newHead = cloneGameObject(gameObject);
36  for (G tmp = gameObject.getMultiNext(); tmp != null; tmp = tmp.getMultiNext()) {
37  newHead.addTailPart(cloneGameObject(tmp));
38  }
39  return newHead;
40  }
41 
42  @Override
43  public void createInventory(@NotNull final GameObject<G, A, R> gameObject, @NotNull final Iterable<G> archetype) {
44  for (final G invGameObject : archetype) {
45  final G clone = cloneGameObject(invGameObject);
46  clone.setObjectFace();
47  gameObject.addLast(clone);
48  }
49  }
50 
51 }
net.sf.gridarta.model.gameobject.GameObjectFactory
Abstract factory for creating GameObject instances.
Definition: GameObjectFactory.java:31
net.sf.gridarta
Base package of all Gridarta classes.
net.sf
net.sf.gridarta.model.archetype
Definition: AbstractArchetype.java:20
net.sf.gridarta.model.gameobject.GameObject
Reflects a game object (object on a map).
Definition: GameObject.java:36
net.sf.gridarta.model.gameobject.AbstractGameObjectFactory.createInventory
void createInventory(@NotNull final GameObject< G, A, R > gameObject, @NotNull final Iterable< G > archetype)
Definition: AbstractGameObjectFactory.java:43
net
net.sf.gridarta.model.maparchobject.MapArchObject
Interface for MapArchObjects.
Definition: MapArchObject.java:40
net.sf.gridarta.model.gameobject.AbstractGameObjectFactory
Abstract base class for GameObjectFactory implementations.
Definition: AbstractGameObjectFactory.java:30
net.sf.gridarta.model
net.sf.gridarta.model.archetype.Archetype
Reflects an Archetype.
Definition: Archetype.java:41
net.sf.gridarta.model.gameobject.GameObjectFactory< G, A, R >::cloneGameObject
G cloneGameObject( @NotNull G gameObject)
Creates a copy of a game object.
net.sf.gridarta.model.maparchobject
Definition: AbstractMapArchObject.java:20
net.sf.gridarta.model.gameobject.AbstractGameObjectFactory.cloneMultiGameObject
G cloneMultiGameObject(@NotNull final G gameObject)
Definition: AbstractGameObjectFactory.java:34