Gridarta Editor
AbstractGameObjectFactory.java
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/*
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* Gridarta MMORPG map editor for Crossfire, Daimonin and similar games.
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* Copyright (C) 2000-2023 The Gridarta Developers.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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package
net.sf.gridarta.model.gameobject;
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import
net
.
sf
.
gridarta
.
model
.
archetype
.
Archetype
;
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import
net
.
sf
.
gridarta
.
model
.
maparchobject
.
MapArchObject
;
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import
org.jetbrains.annotations.NotNull;
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public
abstract
class
AbstractGameObjectFactory
<G
extends
GameObject
<G, A, R>, A extends
MapArchObject
<A>, R extends
Archetype
<G, A, R>> implements
GameObjectFactory
<G, A, R> {
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@NotNull
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@Override
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public
G
cloneMultiGameObject
(@NotNull
final
G gameObject) {
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final
G newHead =
cloneGameObject
(gameObject);
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for
(G tmp = gameObject.getMultiNext(); tmp !=
null
; tmp = tmp.getMultiNext()) {
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newHead.addTailPart(
cloneGameObject
(tmp));
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}
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return
newHead;
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}
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@Override
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public
void
createInventory
(@NotNull
final
GameObject<G, A, R>
gameObject, @NotNull
final
Iterable<G> archetype) {
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for
(
final
G invGameObject : archetype) {
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final
G clone =
cloneGameObject
(invGameObject);
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clone.setObjectFace();
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gameObject.addLast(clone);
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}
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}
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}
net.sf.gridarta.model.gameobject.GameObjectFactory
Abstract factory for creating GameObject instances.
Definition:
GameObjectFactory.java:31
net.sf.gridarta
Base package of all Gridarta classes.
net.sf
net.sf.gridarta.model.archetype
Definition:
AbstractArchetype.java:20
net.sf.gridarta.model.gameobject.GameObject
Reflects a game object (object on a map).
Definition:
GameObject.java:36
net.sf.gridarta.model.gameobject.AbstractGameObjectFactory.createInventory
void createInventory(@NotNull final GameObject< G, A, R > gameObject, @NotNull final Iterable< G > archetype)
Definition:
AbstractGameObjectFactory.java:43
net
net.sf.gridarta.model.maparchobject.MapArchObject
Interface for MapArchObjects.
Definition:
MapArchObject.java:40
net.sf.gridarta.model.gameobject.AbstractGameObjectFactory
Abstract base class for GameObjectFactory implementations.
Definition:
AbstractGameObjectFactory.java:30
net.sf.gridarta.model
net.sf.gridarta.model.archetype.Archetype
Reflects an Archetype.
Definition:
Archetype.java:41
net.sf.gridarta.model.gameobject.GameObjectFactory< G, A, R >::cloneGameObject
G cloneGameObject( @NotNull G gameObject)
Creates a copy of a game object.
net.sf.gridarta.model.maparchobject
Definition:
AbstractMapArchObject.java:20
net.sf.gridarta.model.gameobject.AbstractGameObjectFactory.cloneMultiGameObject
G cloneMultiGameObject(@NotNull final G gameObject)
Definition:
AbstractGameObjectFactory.java:34
src
model
src
main
java
net
sf
gridarta
model
gameobject
AbstractGameObjectFactory.java
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