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Gridarta Editor
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20 package net.sf.gridarta.actions;
28 import org.jetbrains.annotations.NotNull;
47 public static <G extends GameObject<G, A, R>, A extends
MapArchObject<A>, R extends
Archetype<G, A, R>>
void undo(@NotNull
final UndoModel<G, A, R> undoModel, @NotNull
final MapModel<G, A, R> mapModel) {
56 public static <G extends GameObject<G, A, R>, A extends
MapArchObject<A>, R extends
Archetype<G, A, R>>
void redo(@NotNull
final UndoModel<G, A, R> undoModel, @NotNull
final MapModel<G, A, R> mapModel) {
66 private static <G extends GameObject<G, A, R>, A extends
MapArchObject<A>, R extends
Archetype<G, A, R>>
void applyChange(@NotNull
final UndoModel<G, A, R> undoModel, @NotNull
final MapModel<G, A, R> mapModel, @NotNull
final UndoState<G, A, R> undoState) {
68 mapModel.beginTransaction(undoState.getName());
70 final A newMapArchObject = undoState.getMapArchObject();
72 mapArchObject.
setMapSize(newMapArchObject.getMapSize());
75 mapArchObject.
setState(newMapArchObject);
79 undoState.getSavedSquares().applyChanges(mapModel);
81 mapModel.endTransaction();
A MapModel reflects the data of a map.
Base package of all Gridarta classes.
static< G extends GameObject< G, A, R > A extends R extends Archetype< G, A, R > void applyChange(@NotNull final UndoModel< G, A, R > undoModel, @NotNull final MapModel< G, A, R > mapModel, @NotNull final UndoState< G, A, R > undoState)
void beginTransaction()
Starts a new transaction.
static< G extends GameObject< G, A, R > A extends R extends Archetype< G, A, R > void undo(@NotNull final UndoModel< G, A, R > undoModel, @NotNull final MapModel< G, A, R > mapModel)
Reflects a game object (object on a map).
Implementation of Undo / Redo for Gridarta.
GameObjects are the objects based on Archetypes found on maps.
Utility class implementing undo and redo actions.
void setMapSize(@NotNull Size2D mapSize)
Sets the map size.
static< G extends GameObject< G, A, R > A extends R extends Archetype< G, A, R > void redo(@NotNull final UndoModel< G, A, R > undoModel, @NotNull final MapModel< G, A, R > mapModel)
Interface for MapArchObjects.
void setState(@NotNull A mapArchObject)
Resets the state of this object to the state of the given map arch object.
Holds information to undo/redo one edit operation.
UndoActions()
Private constructor to prevent instantiation.
Maintains the undo state for one map control.
void endTransaction()
Ends a transaction.