Class CfMapSquare
java.lang.Object
com.realtime.crossfire.jxclient.map.CfMapSquare
Represents a square in a
CfMap
. A square consists of
Map2.NUM_LAYERS
faces as well as a darkness value.
This class assumes that the "head" part of a face is the part the server did send. This is the bottom-right part for multi-square objects. Not that this definition is inconsistent to what the server assumes as the head part of an object.
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
The darkness value for a full bright square.static final int
The default magic map color for newly created squares.static final int
The default darkness value for newly created squares.static final @Nullable Face
The default face value for newly creates squares.static final int
The default smooth value for newly created squares. -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
clear()
Marks this square as 'fog-og-war'.void
dirty()
Marks this square as dirty, i.e., needing redraw.int
getColor()
Returns the magic map color of this square.int
Returns the darkness value of this square.@Nullable Face
getFace
(int layer) Returns the face of a layer.@Nullable CfMapSquare
getHeadMapSquare
(int layer) Returns the map square of the head of a multi-square object.int
getSmooth
(int layer) Returns the smooth value of this square.int
getX()
Returns the absolute map x-coordinate of this square.int
getY()
Returns the absolute map y-coordinate of this square.boolean
Determines if the square is not up-to-date.boolean
Returns and resets the "fog-of-war" flag.void
setColor
(int color) Sets the magic map color of this square.boolean
setDarkness
(int darkness) Sets the darkness value of this square.void
Sets the face of a layer.void
setHeadMapSquare
(int layer, @Nullable CfMapSquare mapSquare, boolean setAlways) Sets the map square containing the head face for a layer.int
setSmooth
(int layer, int smooth) Sets the smooth value of this square.@NotNull String
toString()
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Field Details
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DEFAULT_DARKNESS
public static final int DEFAULT_DARKNESSThe default darkness value for newly created squares.- See Also:
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DEFAULT_SMOOTH
public static final int DEFAULT_SMOOTHThe default smooth value for newly created squares.- See Also:
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DEFAULT_COLOR
public static final int DEFAULT_COLORThe default magic map color for newly created squares.- See Also:
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DARKNESS_FULL_BRIGHT
public static final int DARKNESS_FULL_BRIGHTThe darkness value for a full bright square.- See Also:
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DEFAULT_FACE
The default face value for newly creates squares.
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Constructor Details
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CfMapSquare
Creates a new (empty) square.- Parameters:
map
- the map this map square is part ofx
- the absolute map x-coordinate of the top left corner of this patchy
- the absolute map y-coordinate of the top left corner of this patch
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Method Details
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getX
public int getX()Returns the absolute map x-coordinate of this square.- Returns:
- the x-coordinate
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getY
public int getY()Returns the absolute map y-coordinate of this square.- Returns:
- the y-coordinate
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dirty
public void dirty()Marks this square as dirty, i.e., needing redraw. -
clear
public void clear()Marks this square as 'fog-og-war'. The values will be still returned until a new value will be set. -
setDarkness
public boolean setDarkness(int darkness) Sets the darkness value of this square.- Parameters:
darkness
- the new darkness value between0
and255
; 0=dark, 255=full bright- Returns:
- whether fog-of-war has been cleared
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getDarkness
public int getDarkness()Returns the darkness value of this square.- Returns:
- the darkness value of the square; 0=dark, 255=full bright
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setSmooth
public int setSmooth(int layer, int smooth) Sets the smooth value of this square.- Parameters:
layer
- the layer between0
andLAYERS-1
smooth
- the new smooth value- Returns:
- whether fog-of-war has been cleared (1) or whether the smooth value has changed (2)
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getSmooth
public int getSmooth(int layer) Returns the smooth value of this square.- Parameters:
layer
- the layer between0
andLAYERS-1
- Returns:
- the smooth value of the square
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setColor
public void setColor(int color) Sets the magic map color of this square.- Parameters:
color
- the new color
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getColor
public int getColor()Returns the magic map color of this square.- Returns:
- the color
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setFace
Sets the face of a layer.- Parameters:
layer
- the layer for the new face between0
andLAYERS-1
face
- the face to set
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getFace
Returns the face of a layer.- Parameters:
layer
- the layer to return the face- Returns:
- the face value
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setHeadMapSquare
public void setHeadMapSquare(int layer, @Nullable @Nullable CfMapSquare mapSquare, boolean setAlways) Sets the map square containing the head face for a layer.- Parameters:
layer
- the layer for the new head face between0
andLAYERS-1
mapSquare
- the map square containing the head face; may benull
setAlways
- if set, always update the face; if unset, only update when fog-of-war
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getHeadMapSquare
Returns the map square of the head of a multi-square object.- Parameters:
layer
- the layer to return the head for- Returns:
- the head map square, or
null
if this square does not contain a multi-tail
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isFogOfWar
public boolean isFogOfWar()Determines if the square is not up-to-date.- Returns:
- whether this square contains fog-of-war data
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resetFogOfWar
public boolean resetFogOfWar()Returns and resets the "fog-of-war" flag.- Returns:
- whether this square's fog-of-war state has been reset
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toString
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