public class BlockedSquareChecker<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> extends AbstractValidator<G,A,R> implements MapValidator<G,A,R>
MapValidator to assert that a square that's blocked and no_pass is
not surrounded by blocked and no_pass only.| Constructor and Description |
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BlockedSquareChecker(@NotNull ValidatorPreferences validatorPreferences)
Creates a new instance.
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| Modifier and Type | Method and Description |
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static <G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> |
findCompletelyBlockedSquares(@NotNull MapModel<G,A,R> mapModel)
Returns the completely blocked squares of a map.
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void |
validateMap(@NotNull MapModel<G,A,R> mapModel,
@NotNull ErrorCollector<G,A,R> errorCollector)
Validate a map.
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getKey, isDefaultEnabled, isEnabled, setEnabledclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetKey, isDefaultEnabled, isEnabled, setEnabledpublic BlockedSquareChecker(@NotNull
@NotNull ValidatorPreferences validatorPreferences)
validatorPreferences - the validator preferences to usepublic void validateMap(@NotNull
@NotNull MapModel<G,A,R> mapModel,
@NotNull
@NotNull ErrorCollector<G,A,R> errorCollector)
MapValidatorvalidateMap in interface MapValidator<G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>>mapModel - Map to validateerrorCollector - Error collector to report errors topublic static <G extends GameObject<G,A,R>,A extends MapArchObject<A>,R extends Archetype<G,A,R>> java.lang.Iterable<MapSquare<G,A,R>> findCompletelyBlockedSquares(@NotNull @NotNull MapModel<G,A,R> mapModel)
mapModel - Map Model to search for completely blocked squares