Crossfire Server, Branches 1.12  R18729
c_range.c File Reference
#include <global.h>
#include <sproto.h>
#include <spells.h>
#include <skills.h>
#include <newclient.h>
#include <commands.h>
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Go to the source code of this file.

Functions

void change_spell (object *op, char k)
 
int command_cast (object *op, char *params)
 
int command_cast_spell (object *op, char *params, char command)
 
int command_invoke (object *op, char *params)
 
int command_prepare (object *op, char *params)
 
int command_rotateshoottype (object *op, char *params)
 
int legal_range (object *op, int r)
 
static void show_matching_spells (object *op, char *params)
 

Detailed Description

Range related commands (casting, shooting, throwing, etc.).

Definition in file c_range.c.

Function Documentation

void change_spell ( object op,
char  k 
)

Rotate the selected range attack.

Parameters
opplayer.
k'+' selects next range, other values previous range.

Definition at line 321 of file c_range.c.

References obj::chosen_skill, obj::contr, draw_ext_info(), draw_ext_info_format(), legal_range(), MAX_BUF, MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_ERROR, MSG_TYPE_COMMAND_SUCCESS, obj::name, NDI_UNIQUE, query_base_name(), query_name(), obj::race, range_bottom, range_bow, range_golem, range_magic, range_misc, range_none, range_size, range_skill, pl::ranges, and pl::shoottype.

Referenced by command_rotateshoottype().

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int command_cast ( object op,
char *  params 
)

'cast' command, prepares a spell for laster casting.

Parameters
opplayer.
paramsspell.
Returns
1 for success, 0 for failure.

Definition at line 67 of file c_range.c.

References command_cast_spell().

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int command_cast_spell ( object op,
char *  params,
char  command 
)

Sets up to cast a spell.

Invoke casts a spell immediately, whereas cast just set up the range type.

Parameters
opcaster.
paramsspell name.
commandfirst letter of the spell type (c=cast, i=invoke, p=prepare).
Returns
0 if success, 1 for failure.

Definition at line 178 of file c_range.c.

References obj::below, cast_spell(), obj::contr, obj::count, draw_ext_info(), draw_ext_info_format(), obj::facing, find_skill_by_name(), free_object(), pl::golem_count, obj::inv, lookup_spell_by_name(), MAX_BUF, MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_ERROR, MSG_TYPE_COMMAND_SUCCESS, MSG_TYPE_SKILL, MSG_TYPE_SKILL_MISSING, obj::name, NDI_UNIQUE, range_golem, range_magic, pl::ranges, remove_friendly_object(), remove_ob(), pl::shoottype, show_matching_spells(), obj::skill, SPELL, pl::spellparam, and obj::type.

Referenced by command_cast(), command_invoke(), and command_prepare().

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int command_invoke ( object op,
char *  params 
)

'invoke' command, fires a spell immediately.

Parameters
opplayer.
paramsspell.
Returns
1 for success, 0 for failure.

Definition at line 53 of file c_range.c.

References command_cast_spell().

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int command_prepare ( object op,
char *  params 
)

Equivalent to command_cast().

Parameters
opplayer.
paramsspell.
Returns
1 for success, 0 for failure.
Todo:
remove.

Definition at line 82 of file c_range.c.

References command_cast_spell().

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int command_rotateshoottype ( object op,
char *  params 
)

'rotateshoottype' command, switch range attack.

Parameters
opplayer.
paramsarguments to the command.
Returns
0.

Definition at line 394 of file c_range.c.

References change_spell().

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int legal_range ( object op,
int  r 
)

Check for the validity of a player range.

This function could probably be simplified, eg, everything should index into the ranges[] array.

Parameters
opplayer to check.
rrange to check.
Return values
1range specified is legal - that is, the character has an item that is equipped for that range type.
0no item of that range type that is usable.

Definition at line 282 of file c_range.c.

References obj::chosen_skill, obj::contr, obj::count, pl::golem_count, range_bow, range_golem, range_magic, range_misc, range_none, range_skill, and pl::ranges.

Referenced by change_spell(), and check_login().

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static void show_matching_spells ( object op,
char *  params 
)
static

Shows all spells that op knows.

Given there is more than one skill, we can't supply break them down to cleric/wizardry.

Parameters
opplayer wanting to knows her spells.
paramsif supplied, the spell name must match that.

Definition at line 97 of file c_range.c.

References obj::below, draw_ext_info(), draw_ext_info_format(), obj::inv, obj::level, MAX_BUF, MSG_TYPE_COMMAND, MSG_TYPE_COMMAND_ERROR, MSG_TYPE_COMMAND_SUCCESS, obj::name, NDI_UNIQUE, NROFREALSPELLS, obj::path_attuned, obj::path_denied, obj::skill, snprintf(), SP_level_spellpoint_cost(), SPELL, SPELL_HIGHEST, and obj::type.

Referenced by command_cast_spell().

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