25 int attack_ob(
object *op,
object *hitter);
28 int hit_player(
object *op,
int dam,
object *hitter,
uint32 type,
int full_hit);
33 int checkbanned(
const char *login,
const char *host);
102 void map_info(
object *op,
char *search);
188 void pick_up(
object *op,
object *alt);
192 void drop(
object *op,
object *tmp);
200 void examine(
object *op,
object *tmp);
285 int infect_object(
object *victim,
object *disease,
int force);
293 const object *
find_god(
const char *name);
300 void init(
int argc,
char **argv);
314 int compute_path(
object *source,
object *target,
int default_dir);
321 void npc_say(
object *npc,
const char *cp);
328 int move_ob(
object *op,
int dir,
object *originator);
329 int transfer_ob(
object *op,
int x,
int y,
int randomly,
object *originator);
330 int teleport(
object *teleporter,
uint8 tele_type,
object *user);
332 int push_ob(
object *who,
int dir,
object *pusher);
333 int move_to(
object *op,
int x,
int y);
346 int summon_golem(
object *op,
object *caster,
int dir,
object *spob);
347 int summon_object(
object *op,
object *caster,
object *spell_ob,
int dir,
const char *stringarg);
374 void fire(
object *op,
int dir);
375 object *
find_key(
object *
pl,
object *container,
object *door);
384 void cast_dust(
object *op,
object *throw_ob,
int dir);
395 int user_event(
object *op,
object *activator,
object *third,
const char *message,
int fix);
396 int execute_event(
object *op,
int eventcode,
object *activator,
object *third,
const char *message,
int fix);
498 int write_rune(
object *op,
object *caster,
object *spell,
int dir,
const char *runename);
500 int dispel_rune(
object *op,
object *caster,
object *spell,
object *skill,
int dir);
501 int trap_see(
object *op,
object *trap);
502 int trap_show(
object *trap,
object *where);
503 int trap_disarm(
object *disarmer,
object *trap,
int risk,
object *skill);
506 uint64
query_cost(
const object *tmp,
object *who,
int flag);
519 int steal(
object *op,
int dir,
object *skill);
521 int hide(
object *op,
object *skill);
522 int jump(
object *
pl,
int dir,
object *skill);
525 int singing(
object *
pl,
int dir,
object *skill);
528 int pray(
object *
pl,
object *skill);
531 int skill_throw(
object *op,
object *part,
int dir,
const char *params,
object *skill);
537 int change_skill(
object *who,
object *new_skill,
int flag);
539 int do_skill(
object *op,
object *part,
object *skill,
int dir,
const char *
string);
543 int use_skill(
object *op,
const char *
string);
544 int skill_attack(
object *tmp,
object *
pl,
int dir,
const char *
string,
object *skill);
546 int fire_bolt(
object *op,
object *caster,
int dir,
object *spob,
object *skill);
549 int fire_bullet(
object *op,
object *caster,
int dir,
object *spob);
551 int cast_cone(
object *op,
object *caster,
int dir,
object *spell);
552 int create_bomb(
object *op,
object *caster,
int dir,
object *spell);
555 int cast_curse(
object *op,
object *caster,
object *spell_ob,
int dir);
556 int mood_change(
object *op,
object *caster,
object *spell);
557 int fire_swarm(
object *op,
object *caster,
object *spell,
int dir);
558 int cast_light(
object *op,
object *caster,
object *spell,
int dir);
562 int recharge(
object *op,
object *caster,
object *spell_ob);
563 void polymorph(
object *op,
object *who,
int level);
564 int cast_polymorph(
object *op,
object *caster,
object *spell_ob,
int dir);
565 int cast_create_missile(
object *op,
object *caster,
object *spell,
int dir,
const char *stringarg);
566 int cast_create_food(
object *op,
object *caster,
object *spell_ob,
int dir,
const char *stringarg);
567 int probe(
object *op,
object *caster,
object *spell_ob,
int dir);
572 int cast_wonder(
object *op,
object *caster,
int dir,
object *spell_ob);
575 int magic_wall(
object *op,
object *caster,
int dir,
object *spell_ob);
576 int dimension_door(
object *op,
object *caster,
object *spob,
int dir);
577 int cast_heal(
object *op,
object *caster,
object *spell,
int dir);
578 int cast_change_ability(
object *op,
object *caster,
object *spell_ob,
int dir,
int silent);
579 int cast_bless(
object *op,
object *caster,
object *spell_ob,
int dir);
580 int alchemy(
object *op,
object *caster,
object *spell_ob);
581 int remove_curse(
object *op,
object *caster,
object *spell);
583 int cast_identify(
object *op,
object *caster,
object *spell);
585 int cast_transfer(
object *op,
object *caster,
object *spell,
int dir);
588 int animate_weapon(
object *op,
object *caster,
object *spell,
int dir);
590 int create_aura(
object *op,
object *caster,
object *spell);
591 int write_mark(
object *op,
object *spell,
const char *msg);
594 void set_spell_skill(
object *op,
object *caster,
object *spob,
object *dest);
599 int caster_level(
const object *caster,
const object *spell);
617 void spell_failure(
object *op,
int failure,
int power,
object *skill);
618 int cast_spell(
object *op,
object *caster,
int dir,
object *spell_ob,
char *stringarg);
int command_thank(object *op, char *params)
int command_free(object *op, char *params)
int command_insert_into(object *op, char *params)
void * cfapi_object_change_exp(int *type,...)
int command_dumpallobjects(object *op, char *params)
int command_empty(object *op, char *params)
int command_explore(object *op, char *params)
int command_cast(object *op, char *params)
void spring_trap(object *trap, object *victim)
void * cfapi_object_merge(int *type,...)
void regenerate_rod(object *rod)
void clean_tmp_files(void)
int command_smile(object *op, char *params)
void set_map_timeout(mapstruct *oldmap)
object * lookup_spell_by_name(object *op, const char *spname)
int check_password(char *typed, char *crypted)
int command_printlos(object *op, char *params)
int command_stack_list(object *op, char *params)
int apply_special(object *who, object *op, int aflags)
const char * determine_god(object *op)
int command_overlay_save(object *op, char *params)
void * cfapi_party_get_property(int *type,...)
void polymorph(object *op, object *who, int level)
void show_skills(object *op, const char *search)
uint64 query_money(const object *op)
void * cfapi_object_remove(int *type,...)
int command_speed(object *op, char *params)
void * cfapi_system_find_animation(int *type,...)
int is_in_shop(object *ob)
void legacy_remove_force(object *op)
int command_snap(object *op, char *params)
int teleport(object *teleporter, uint8 tele_type, object *user)
int change_skill(object *who, object *new_skill, int flag)
int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill)
int friendly_fire(object *op, object *hitter)
int move_player(object *op, int dir)
void npc_say(object *npc, const char *cp)
int skill_ident(object *pl, object *skill)
void enter_exit(object *op, object *exit_ob)
void save_throw_object(object *op, uint32 type, object *originator)
int command_run_stop(object *op, char *params)
void roll_again(object *op)
int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg)
void leave(player *pl, int draw_exit)
void * cfapi_archetype_get_property(int *type,...)
object * check_spell_known(object *op, const char *name)
object * dm_stack_peek(player *pl)
int check_name(player *me, const char *name)
int command_use(object *op, char *params)
int command_shrug(object *op, char *params)
int probe(object *op, object *caster, object *spell_ob, int dir)
void remove_door(object *op)
int command_overlay_reset(object *op, char *params)
void * cfapi_object_apply_below(int *type,...)
object * check_enemy(object *npc, rv_vector *rv)
int caster_level(const object *caster, const object *spell)
int command_shout(object *op, char *params)
int command_applymode(object *op, char *params)
int command_dump(object *op, char *params)
int command_west(object *op, char *params)
int fire_bow(object *op, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy)
void register_all_ob_types(void)
void receive_player_password(object *op)
void do_forget_spell(object *op, const char *spell)
int similar_direction(int a, int b)
int command_wizpass(object *op, char *params)
int makes_invisible_to(object *pl, object *mon)
void * cfapi_generate_random_map(int *type,...)
void shuffle_attack(object *op, int change_face)
void * cfapi_system_strdup_local(int *type,...)
int command_dropall(object *op, char *params)
int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent)
int command_take(object *op, char *params)
crossfire_plugin * plugins_find_plugin(const char *id)
void do_some_living(object *op)
int command_passwd(object *pl, char *params)
int command_slap(object *op, char *params)
int command_reply(object *op, char *params)
void drain_wand_charge(object *wand)
int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell)
int command_follow(object *op, char *params)
int command_reset(object *op, char *params)
void * cfapi_object_learn_spell(int *type,...)
void do_wizard_hide(object *op, int silent_dm)
void * cfapi_get_time(int *type,...)
void cast_dust(object *op, object *throw_ob, int dir)
void * cfapi_system_remove_string(int *type,...)
int attack_ob(object *op, object *hitter)
int push_ob(object *who, int dir, object *pusher)
int command_peaceful(object *op, char *params)
int fire_bullet(object *op, object *caster, int dir, object *spob)
void * cfapi_object_transmute(int *type,...)
int command_help(object *op, char *params)
void * cfapi_log(int *type,...)
void * cfapi_map_message(int *type,...)
int cast_bless(object *op, object *caster, object *spell_ob, int dir)
int command_save(object *op, char *params)
int move_disease(object *disease)
void move_player_mover(object *op)
int do_harvest(object *pl, int dir, object *skill)
int save_player(object *op, int flag)
int command_lick(object *op, char *params)
int command_patch(object *op, char *params)
int command_wink(object *op, char *params)
int coords_in_shop(mapstruct *map, int x, int y)
void move_symptom(object *symptom)
void fix_stopped_item(object *op, mapstruct *map, object *originator)
int command_title(object *op, char *params)
int command_spit(object *op, char *params)
int command_mon_aggr(object *op, char *params)
void * cfapi_system_directory(int *type,...)
void key_roll_stat(object *op, char key)
int cast_smite_spell(object *op, object *caster, int dir, object *spell)
void * cfapi_timer_create(int *type,...)
void pick_up(object *op, object *alt)
int command_southeast(object *op, char *params)
void * cfapi_object_set_key(int *type,...)
int command_glare(object *op, char *params)
int command_nod(object *op, char *params)
void * cfapi_timer_destroy(int *type,...)
int command_puke(object *op, char *params)
int command_debug(object *op, char *params)
void spell_failure(object *op, int failure, int power, object *skill)
int check_pick(object *op)
void * cfapi_player_message(int *type,...)
int pick_lock(object *pl, int dir, object *skill)
int command_throw(object *op, char *params)
int command_north(object *op, char *params)
void * cfapi_object_transfer(int *type,...)
int command_lock_item(object *op, char *params)
int command_addexp(object *op, char *params)
void * cfapi_get_season_name(int *type,...)
int command_cast_spell(object *op, char *params, char command)
int command_hiscore(object *op, char *params)
int free_no_drop(object *op)
int cast_word_of_recall(object *op, object *caster, object *spell_ob)
void apply_changes_to_player(object *pl, object *change)
int command_scream(object *op, char *params)
void play_again(object *op)
void legacy_move_hole(object *op)
int command_possess(object *op, char *params)
int command_growl(object *op, char *params)
int command_apply(object *op, char *params)
void check_spell_expiry(object *spell)
int checkbanned(const char *login, const char *host)
int SP_level_dam_adjust(const object *caster, const object *spob)
int command_dmhide(object *op, char *params)
int command_nowiz(object *op, char *params)
void blind_living(object *op, object *hitter, int dam)
object * get_pet_enemy(object *pet, rv_vector *rv)
int command_output_sync(object *op, char *params)
void control_golem(object *op, int dir)
void swap_below_max(const char *except_level)
int stand_near_hostile(object *who)
int command_frown(object *op, char *params)
int command_rules(object *op, char *params)
void * cfapi_map_has_been_loaded(int *type,...)
int command_dance(object *op, char *params)
void * cfapi_object_find_archetype_inside(int *type,...)
void * cfapi_player_find(int *type,...)
int trap_disarm(object *disarmer, object *trap, int risk, object *skill)
int command_style_map_info(object *op, char *params)
player * find_player(const char *plname)
int manual_apply(object *op, object *tmp, int aflag)
int verify_player(const char *name, char *password)
int jump(object *pl, int dir, object *skill)
object * stop_item(object *op)
int command_invisible(object *op, char *params)
int remove_trap(object *op, object *skill)
void check_login(object *op)
void * cfapi_system_find_face(int *type,...)
int command_snore(object *op, char *params)
int create_bomb(object *op, object *caster, int dir, object *spell)
int command_wave(object *op, char *params)
void * cfapi_object_delete(int *type,...)
void dead_player(object *op)
int command_party_rejoin(object *op, char *params)
void * cfapi_get_hooks(int *type,...)
const object * find_god(const char *name)
void cone_drop(object *op)
void legacy_apply_container(object *op, object *sack)
int command_loadtest(object *op, char *params)
int legal_range(object *op, int r)
void * cfapi_object_pay_item(int *type,...)
int player_can_view(object *pl, object *op)
int path_to_player(object *mon, object *pl, unsigned mindiff)
void get_party_password(object *op, partylist *party)
int command_freeze(object *op, char *params)
int command_time(object *op, char *params)
int command_abil(object *op, char *params)
int reflwall(mapstruct *m, int x, int y, object *sp_op)
int command_shake(object *op, char *params)
object * find_mon_throw_ob(object *op)
int recharge(object *op, object *caster, object *spell_ob)
int command_rotateshoottype(object *op, char *params)
void terminate_all_pets(object *owner)
void * cfapi_get_month_name(int *type,...)
int swap_map(mapstruct *map)
void change_spell(object *op, char k)
void * cfapi_map_create_path(int *type,...)
int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, uint32 immune_stop)
object * get_dm_object(player *pl, char **params, int *from)
int command_stay(object *op, char *params)
int command_yawn(object *op, char *params)
int command_ssdumptable(object *op, char *params)
int command_dumpmap(object *op, char *params)
int cast_cone(object *op, object *caster, int dir, object *spell)
void check_active_maps(void)
int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg)
int command_southwest(object *op, char *params)
void * cfapi_system_re_cmp(int *type,...)
int command_think(object *op, char *params)
void check_bullet(object *op)
void get_name(object *op)
void * cfapi_object_set_property(int *type,...)
int command_say(object *op, char *params)
void paralyze_living(object *op, object *hitter, int dam)
void trap_adjust(object *trap, int difficulty)
int use_alchemy(object *op)
int command_listen(object *op, char *params)
void display_who_entry(object *op, player *pl, const char *format)
int trap_show(object *trap, object *where)
int command_create(object *op, char *params)
int move_to(object *op, int x, int y)
int cast_item_curse_or_curse(object *op, object *caster, object *spell_ob)
int command_resistances(object *op, char *params)
void flush_old_maps(void)
int cast_curse(object *op, object *caster, object *spell_ob, int dir)
int command_fire_stop(object *op, char *params)
int fire_swarm(object *op, object *caster, object *spell, int dir)
int command_maps(object *op, char *params)
int command_malloc(object *op, char *params)
void * cfapi_map_delete_map(int *type,...)
void * cfapi_system_register_global_event(int *type,...)
int command_laugh(object *op, char *params)
void handle_apply_yield(object *tmp)
void * cfapi_map_get_map(int *type,...)
int command_forget_spell(object *op, char *params)
int command_rskill(object *pl, char *params)
void do_hidden_move(object *op)
int command_search(object *op, char *params)
int command_giggle(object *op, char *params)
void confuse_living(object *op, object *hitter, int dam)
void fix_auto_apply(mapstruct *m)
int command_sneeze(object *op, char *params)
int command_orcknuckle(object *op, char *params)
void * cfapi_object_fix(int *type,...)
int command_wizcast(object *op, char *params)
int command_uskill(object *pl, char *params)
int command_pout(object *op, char *params)
void check_earthwalls(object *op, mapstruct *m, int x, int y)
int command_shutdown(object *op, char *params)
void * cfapi_object_distance(int *type,...)
void communicate(object *op, const char *txt)
int command_showpets(object *op, char *params)
int cast_create_town_portal(object *op, object *caster, object *spell, int dir)
void * cfapi_friendlylist_get_next(int *type,...)
int command_players(object *op, char *params)
void key_change_class(object *op, char key)
int command_usekeys(object *op, char *params)
int move_monster(object *op)
void * cfapi_region_get_property(int *type,...)
racelink * find_racelink(const char *name)
int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill)
void * cfapi_object_clear(int *type,...)
object * find_target_for_friendly_spell(object *op, int dir)
int command_prepare(object *op, char *params)
int command_wimpy(object *op, char *params)
int command_chat(object *op, char *params)
void map_info(object *op, char *search)
void drain_rod_charge(object *rod)
int command_stack_push(object *op, char *params)
int hide(object *op, object *skill)
StringBuffer * query_cost_string(const object *tmp, object *who, int flag, StringBuffer *buf)
void receive_party_password(object *op)
void key_confirm_quit(object *op, char key)
void add_player(socket_struct *ns)
void * cfapi_object_query_cost(int *type,...)
void get_password(object *op)
int command_bleed(object *op, char *params)
int pay_for_item(object *op, object *pl)
int command_hiccup(object *op, char *params)
object * hit_with_arrow(object *op, object *victim)
void * cfapi_system_unregister_global_event(int *type,...)
int plugins_init_plugin(const char *libfile)
int command_stack_clear(object *op, char *params)
int command_fix_me(object *op, char *params)
object * get_nearest_player(object *mon)
int command_gsay(object *op, char *params)
int cast_create_obj(object *op, object *new_op, int dir)
int summon_hostile_monsters(object *op, int n, const char *monstername)
int perceive_self(object *op)
void * cfapi_object_drop(int *type,...)
int should_director_abort(object *op, object *victim)
int SP_level_duration_adjust(const object *caster, const object *spob)
int cast_light(object *op, object *caster, object *spell, int dir)
sint64 calc_skill_exp(object *who, object *op, object *skill)
int stand_in_light(object *op)
void * cfapi_object_teleport(int *type,...)
int command_bowmode(object *op, char *params)
int cure_disease(object *sufferer, object *caster)
int command_language(object *op, char *params)
int command_setgod(object *op, char *params)
void monster_check_apply(object *mon, object *item)
int command_loadplugin(object *op, char *params)
int command_northwest(object *op, char *params)
int command_gasp(object *op, char *params)
void * cfapi_object_insert(int *type,...)
int compute_path(object *source, object *target, int default_dir)
int command_groan(object *op, char *params)
int write_mark(object *op, object *spell, const char *msg)
void * cfapi_map_trigger_connected(int *type,...)
int command_disarm(object *op, char *params)
void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator)
int command_sound(object *op, char *params)
int hit_map(object *op, int dir, uint32 type, int full_hit)
int is_true_undead(object *op)
void legacy_animate_trigger(object *op)
int command_kick(object *op, const char *params)
void * cfapi_map_update_position(int *type,...)
object * drop_object(object *op, object *tmp, uint32 nrof)
int execute_global_event(int eventcode,...)
int command_hide(object *op, char *params)
int steal(object *op, int dir, object *skill)
void examine_monster(object *op, object *tmp)
int infect_object(object *victim, object *disease, int force)
int command_cringe(object *op, char *params)
void * cfapi_object_apply(int *type,...)
int command_grin(object *op, char *params)
int can_detect_enemy(object *op, object *enemy, rv_vector *rv)
void remove_party(partylist *target_party)
void move_golem(object *op)
void confirm_password(object *op)
int command_banish(object *op, char *params)
void * cfapi_object_say(int *type,...)
double shopkeeper_approval(const mapstruct *map, const object *player)
void check_score(object *op, int quiet)
void remove_locked_door(object *op)
int command_remove(object *op, char *params)
int do_skill(object *op, object *part, object *skill, int dir, const char *string)
int cftimer_destroy(int id)
int move_ob(object *op, int dir, object *originator)
int command_summon(object *op, char *params)
int command_stats(object *op, char *params)
void do_learn_spell(object *op, object *spell, int special_prayer)
int command_sulk(object *op, char *params)
int plugins_remove_plugin(const char *id)
void examine(object *op, object *tmp)
void obsolete_parties(void)
int command_drop(object *op, char *params)
int trap_see(object *op, object *trap)
void * cfapi_object_spring_trap(int *type,...)
void player_unready_range_ob(player *pl, object *ob)
int min_casting_level(const object *caster, const object *spell)
int user_event(object *op, object *activator, object *third, const char *message, int fix)
int command_kill_pets(object *op, char *params)
int op_on_battleground(object *op, int *x, int *y, archetype **trophy)
int cast_detection(object *op, object *caster, object *spell)
void * cfapi_object_update(int *type,...)
void cast_magic_storm(object *op, object *tmp, int lvl)
int describe_shop(const object *op)
void * cfapi_object_user_event(int *type,...)
object * find_marked_object(object *op)
int command_chuckle(object *op, char *params)
void remove_all_pets(void)
int command_mapinfo(object *op, char *params)
void dm_stack_push(player *pl, tag_t item)
void player_apply_below(object *pl)
int auto_apply(object *op)
void pet_move(object *ob)
int command_toggle_shout(object *op, char *params)
void tick_the_clock(void)
int sack_can_hold(const object *pl, const object *sack, const object *op, uint32 nrof)
int command_northeast(object *op, char *params)
void * cfapi_get_periodofday_name(int *type,...)
int command_fire(object *op, char *params)
void dm_stack_pop(player *pl)
int can_apply_object(object *who, object *op)
int process_object(object *op)
void * cfapi_map_set_map_property(int *type,...)
void init(int argc, char **argv)
void * cfapi_map_get_map_property(int *type,...)
int cast_wonder(object *op, object *caster, int dir, object *spell_ob)
void * cfapi_object_pickup(int *type,...)
int command_arrest(object *op, char *params)
void cleanupPlugins(void)
int do_wizard_dm(object *op, char *params, int silent)
int command_pickup(object *op, char *params)
void process_events(void)
int command_dmtell(object *op, char *params)
int execute_newserver_command(object *pl, char *command)
int cast_invisible(object *op, object *caster, object *spell_ob)
void emergency_save(int flag)
int command_beg(object *op, char *params)
int command_poke(object *op, char *params)
int command_learn_spell(object *op, char *params)
int write_rune(object *op, object *caster, object *spell, int dir, const char *runename)
int command_rename_item(object *op, char *params)
void * cfapi_system_add_string(int *type,...)
void delete_character(const char *name)
int command_inventory(object *op, char *params)
int command_unloadplugin(object *op, char *params)
int cast_consecrate(object *op, object *caster, object *spell)
int command_tell(object *op, char *params)
void plugins_display_list(object *op)
int command_me(object *op, char *params)
void * cfapi_map_change_light(int *type,...)
void give_initial_items(object *pl, treasurelist *items)
int command_kiss(object *op, char *params)
void start_info(object *op)
void * cfapi_map_out_of_map(int *type,...)
int command_dumpfriendlyobjects(object *op, char *params)
void explode_bullet(object *op)
int command_hug(object *op, char *params)
int cast_transfer(object *op, object *caster, object *spell, int dir)
void drop(object *op, object *tmp)
int players_on_map(mapstruct *m, int show_all)
void * cfapi_object_change_abil(int *type,...)
void * cfapi_object_on_same_map(int *type,...)
int command_news(object *op, char *params)
void * cfapi_object_get_key(int *type,...)
void * cfapi_object_identify(int *type,...)
int dimension_door(object *op, object *caster, object *spob, int dir)
void * cfapi_object_forget_spell(int *type,...)
int command_twiddle(object *op, char *params)
int handle_newcs_player(object *op)
void fire(object *op, int dir)
int command_version(object *op, char *params)
void * cfapi_object_split(int *type,...)
int cast_destruction(object *op, object *caster, object *spell_ob)
static const flag_definition flags[]
void * cfapi_object_query_money(int *type,...)
void npc_call_help(object *op)
void inventory(object *op, object *inv)
void move_firewall(object *op)
void check_doors(object *op, mapstruct *m, int x, int y)
int command_output_count(object *op, char *params)
void receive_player_name(object *op)
int learn_skill(object *pl, object *scroll)
void remove_unpaid_objects(object *op, object *env, int free_items)
void become_follower(object *op, const object *new_god)
void * cfapi_set_random_map_variable(int *type,...)
int command_blush(object *op, char *params)
uint64 query_cost(const object *tmp, object *who, int flag)
int set_object_face_main(object *op)
void store_spell_expiry(object *spell)
int command_bow(object *op, char *params)
int tailor_god_spell(object *spellop, object *caster)
void * cfapi_object_give_skill(int *type,...)
int pray(object *pl, object *skill)
int command_diff(object *op, char *params)
int command_run(object *op, char *params)
void * cfapi_object_check_spell(int *type,...)
int command_cough(object *op, char *params)
int cast_cause_disease(object *op, object *caster, object *spell, int dir)
void sell_item(object *op, object *pl)
int cast_heal(object *op, object *caster, object *spell, int dir)
void * cfapi_object_reset(int *type,...)
void * cfapi_map_get_object_at(int *type,...)
partylist * get_firstparty(void)
void pray_at_altar(object *pl, object *altar, object *skill)
archetype * determine_holy_arch(const object *god, const char *type)
object * find_random_spell_in_ob(object *ob, const char *skill)
int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg)
int SP_level_range_adjust(const object *caster, const object *spob)
int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg)
int command_motd(object *op, char *params)
int cftimer_create(int id, long delay, object *ob, int mode)
int command_snicker(object *op, char *params)
int command_sniff(object *op, char *params)
int onoff_value(const char *line)
int mood_change(object *op, object *caster, object *spell)
partylist * form_party(object *op, const char *params)
int command_who(object *op, char *params)
void * cfapi_object_describe(int *type,...)
void recursive_roll(object *op, int dir, object *pusher)
int command_cackle(object *op, char *params)
void set_spell_skill(object *op, object *caster, object *spob, object *dest)
int remove_curse(object *op, object *caster, object *spell)
int apply_container(object *op, object *sack)
void clear_skill(object *who)
int cftimer_find_free_id(void)
int cast_earth_to_dust(object *op, object *caster, object *spell_ob)
void destroy_object(object *op)
int command_strut(object *op, char *params)
int singing(object *pl, int dir, object *skill)
int command_dm(object *op, char *params)
int summon_golem(object *op, object *caster, int dir, object *spob)
int should_arena_attack(object *pet, object *owner, object *target)
int command_shiver(object *op, char *params)
void current_region_info(object *op)
int command_cointoss(object *op, char *params)
void malloc_info(object *op)
int get_payment(object *pl, object *op)
void current_map_info(object *op)
void check_physically_infect(object *victim, object *hitter)
int transport_can_hold(const object *transport, const object *op, int nrof)
int move_object(object *op, int dir)
int command_whistle(object *op, char *params)
int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix)
void scroll_failure(object *op, int failure, int power)
sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags)
void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof)
void * cfapi_system_check_path(int *type,...)
int command_dumpallmaps(object *op, char *params)
void cftimer_process_timers(void)
int find_traps(object *pl, object *skill)
int hideability(object *ob)
void list_players(object *op, region *reg, partylist *party)
int check_weapon_power(const object *who, int improvs)
void get_who_escape_code_value(char *return_val, int size, const char letter, player *pl)
void send_news(const object *op)
void apply_builder_remove(object *pl, int dir)
void receive_play_again(object *op, char key)
int command_statistics(object *pl, char *params)
int command_examine(object *op, char *params)
void * cfapi_object_clone(int *type,...)
void * cfapi_object_drain(int *type,...)
void send_rules(const object *op)
int alchemy(object *op, object *caster, object *spell_ob)
void link_player_skills(object *op)
void * cfapi_object_get_property(int *type,...)
int command_accuse(object *op, char *params)
void send_party_message(object *op, char *msg)
int playername_ok(const char *cp)
int command_south(object *op, char *params)
int server_main(int argc, char **argv)
void * cfapi_object_cast(int *type,...)
int command_skills(object *op, char *params)
int command_smirk(object *op, char *params)
int command_burp(object *op, char *params)
int can_see_enemy(object *op, object *enemy)
int command_body(object *op, char *params)
char * crypt_string(char *str, char *salt)
int skill_throw(object *op, object *part, int dir, const char *params, object *skill)
int command_archs(object *op, char *params)
void counterspell(object *op, int dir)
int animate_weapon(object *op, object *caster, object *spell, int dir)
int use_oratory(object *pl, int dir, object *skill)
void display_high_score(object *op, int max, const char *match)
void dragon_ability_gain(object *who, int atnr, int level)
void * cfapi_object_move(int *type,...)
int player_apply(object *pl, object *op, int aflag, int quiet)
int command_east(object *op, char *params)
void make_visible(object *op)
int command_clap(object *op, char *params)
void roll_stats(object *op)
int command_dumpbelow(object *op, char *params)
void * cfapi_object_find(int *type,...)
int transfer_ob(object *op, int x, int y, int randomly, object *originator)
void kill_player(object *op)
object * find_key(object *pl, object *container, object *door)
int cast_change_map_lightlevel(object *op, object *caster, object *spell)
void * cfapi_get_weekday_name(int *type,...)
void apply_map_builder(object *pl, int dir)
int command_teleport(object *op, char *params)
void set_darkness_map(mapstruct *m)
object * find_nearest_living_creature(object *npc)
void * cfapi_object_check_trigger(int *type,...)
object * find_skill_by_number(object *who, int skillno)
int command_bounce(object *op, char *params)
void * cfapi_object_create(int *type,...)
int pay_for_amount(uint64 to_pay, object *pl)
int use_skill(object *op, const char *string)
command_array_struct * find_plugin_command(char *cmd, object *op)
void * cfapi_system_find_string(int *type,...)
int spell_find_dir(mapstruct *m, int x, int y, object *exclude)
void move_player_attack(object *op, int dir)
int write_on_item(object *pl, const char *params, object *skill)
void enter_player_savebed(object *op)
void * cfapi_object_clean_object(int *type,...)
int command_whereami(object *op, char *params)
void * cfapi_map_present_arch_by_name(int *type,...)
int command_search_items(object *op, char *params)
player * find_player_partial_name(const char *plname)
void meditate(object *pl, object *skill)
object * find_skill_by_name(object *who, const char *name)
int command_goto(object *op, char *params)
int command_whereabouts(object *op, char *params)
int command_strings(object *op, char *params)
void init_ob_methods(void)
int command_mark(object *op, char *params)
int cast_identify(object *op, object *caster, object *spell)
int hit_player(object *op, int dam, object *hitter, uint32 type, int full_hit)
int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir)
int command_invoke(object *op, char *params)
int command_flip(object *op, char *params)
int command_learn_special_prayer(object *op, char *params)
int create_aura(object *op, object *caster, object *spell)
int command_quit(object *op, char *params)
int command_petmode(object *op, char *params)
void * cfapi_object_check_inventory(int *type,...)
object * fix_stopped_arrow(object *op)
int command_sigh(object *op, char *params)
int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg)
int command_listplugins(object *op, char *params)
void * cfapi_player_can_pay(int *type,...)
int command_dumpallarchetypes(object *op, char *params)
int cast_polymorph(object *op, object *caster, object *spell_ob, int dir)
int command_stack_pop(object *op, char *params)
int command_brace(object *op, char *params)
void * cfapi_object_pay_amount(int *type,...)
int magic_wall(object *op, object *caster, int dir, object *spell_ob)
void display_motd(const object *op)
int command_party(object *op, char *params)
void follow_owner(object *ob, object *owner)
int command_afk(object *op, char *params)
int confirm_party_password(object *op)
int command_cry(object *op, char *params)