Crossfire Server, Branches 1.12  R18729
glue.c File Reference
#include <global.h>
#include <sproto.h>
+ Include dependency graph for glue.c:

Go to the source code of this file.

Functions

void fatal (int err)
 

Variables

static const char *const fatalmsgs [80]
 

Detailed Description

All this glue is currently needed to connect the game with the server. I'll try to make the library more able to "stand on it's own legs" later; not done in 5 minutes to separate two parts of the code which were connected, well, can you say "spagetti"?

Glue has been cleaned, so this file is almost empty now :) Ryo 2005-07-15

Definition in file glue.c.

Function Documentation

void fatal ( int  err)

Variable Documentation

const char* const fatalmsgs[80]
static
Initial value:
= {
"Failed to allocate memory",
"Failed repeatedly to load maps",
"Hashtable for archetypes is too small",
}

Error messages to display.

Definition at line 47 of file glue.c.

Referenced by fatal().