Crossfire Server, Branches 1.12
R18729
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Macros | |
#define | CHA 4 |
#define | CON 2 |
#define | DEX 1 |
#define | INT 5 |
#define | NUM_STATS 7 |
#define | POW 6 |
#define | STR 0 |
#define | WIS 3 |
#define CHA 4 |
Charisma.
Definition at line 45 of file living.h.
Referenced by apply_changes_to_player(), change_attr_value(), get_attr_value(), key_roll_stat(), and set_attr_value().
#define CON 2 |
Constitution.
Definition at line 43 of file living.h.
Referenced by change_attr_value(), get_attr_value(), key_roll_stat(), and set_attr_value().
#define DEX 1 |
Dexterity.
Definition at line 42 of file living.h.
Referenced by change_attr_value(), get_attr_value(), key_roll_stat(), and set_attr_value().
#define INT 5 |
Intelligence.
Definition at line 46 of file living.h.
Referenced by change_attr_value(), get_attr_value(), key_roll_stat(), and set_attr_value().
#define NUM_STATS 7 |
Number of statistics.
Definition at line 48 of file living.h.
Referenced by add_abilities(), apply_changes_to_player(), calc_item_power(), cast_change_ability(), change_abil(), check_good_weapon(), check_stat_bounds(), describe_item(), drain_stat(), eat_special_food(), fix_object(), god_intervention(), is_magical(), perceive_self(), potion_type_apply(), ring_desc(), and swap_random_stats().
#define POW 6 |
Power.
Definition at line 47 of file living.h.
Referenced by change_attr_value(), get_attr_value(), key_roll_stat(), and set_attr_value().
#define STR 0 |
Strength.
Definition at line 41 of file living.h.
Referenced by change_attr_value(), get_attr_value(), key_roll_stat(), and set_attr_value().
#define WIS 3 |
Wisdom.
Definition at line 44 of file living.h.
Referenced by change_attr_value(), get_attr_value(), key_roll_stat(), and set_attr_value().