Crossfire Server, Branches 1.12
R18729
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Macros | |
#define | UP_OBJ_CHANGE 3 |
#define | UP_OBJ_FACE 4 |
#define | UP_OBJ_INSERT 1 |
#define | UP_OBJ_REMOVE 2 |
Used by update_object() to know if the object being passed is being added or removed.
#define UP_OBJ_CHANGE 3 |
Object changed.
Definition at line 355 of file object.h.
Referenced by animate_one(), gate_type_process(), unblock_exits(), and update_object().
#define UP_OBJ_FACE 4 |
Only thing that changed was the face. In this case, we always update everything as that is easier than trying to look at what may have changed.
Definition at line 356 of file object.h.
Referenced by animate_object(), animate_trigger(), animate_turning(), cast_invisible(), cf_handle_type_apply(), cfapi_object_set_property(), check_trigger(), command_invisible(), common_trap_type_process(), do_skill_attack(), fix_stopped_arrow(), hide(), hit_map(), identify(), key_change_class(), make_visible(), move_golem(), move_hole(), tear_down_wall(), trapdoor_type_move_on(), trigger_connected(), trigger_type_process(), update_button(), update_object(), and update_turn_face().
#define UP_OBJ_INSERT 1 |
Object was inserted.
Definition at line 353 of file object.h.
Referenced by insert_ob_in_map(), and update_object().
#define UP_OBJ_REMOVE 2 |
Object was removed.
Definition at line 354 of file object.h.
Referenced by remove_ob(), and update_object().