Crossfire Server, Branches 1.12  R18729
cf_handle.c
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1 /*
2  CrossFire, A Multiplayer game for X-windows
3 
4  Copyright (C) 2007 Mark Wedel & Crossfire Development Team
5  Copyright (C) 1992 Frank Tore Johansen
6 
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21  The authors can be reached via e-mail at crossfire-devel@real-time.com
22 */
23 
27 #include <global.h>
28 #include <ob_methods.h>
29 #include <ob_types.h>
30 #include <sounds.h>
31 #include <sproto.h>
32 
33 static method_ret cf_handle_type_apply(ob_methods *context, object *op, object *applier, int aflags);
34 
38 void init_type_cf_handle(void) {
40 }
41 
50 static method_ret cf_handle_type_apply(ob_methods *context, object *op, object *applier, int aflags) {
52  "You turn the handle.", NULL);
53  play_sound_map(SOUND_TYPE_ITEM, op, 0, "turn handle");
54  op->value = op->value ? 0 : 1;
55  SET_ANIMATION(op, op->value);
57  push_button(op);
58  return METHOD_OK;
59 }
#define UP_OBJ_FACE
Definition: object.h:356
void push_button(object *op)
Definition: button.c:165
#define SET_ANIMATION(ob, newanim)
Definition: global.h:247
void draw_ext_info(int flags, int pri, const object *pl, uint8 type, uint8 subtype, const char *message, const char *oldmessage)
Definition: standalone.c:171
void update_object(object *op, int action)
Definition: object.c:1112
static method_ret cf_handle_type_apply(ob_methods *context, object *op, object *applier, int aflags)
Definition: cf_handle.c:50
#define SOUND_TYPE_ITEM
Definition: sounds.h:37
char method_ret
Definition: ob_methods.h:41
#define METHOD_OK
Definition: ob_methods.h:42
void init_type_cf_handle(void)
Definition: cf_handle.c:38
void register_apply(int ob_type, apply_func method)
Definition: ob_types.c:79
void play_sound_map(sint8 sound_type, object *emitter, int dir, const char *action)
Definition: sounds.c:90
#define MSG_TYPE_APPLY
Definition: newclient.h:330
#define MSG_TYPE_APPLY_SUCCESS
Definition: newclient.h:518
#define CF_HANDLE
Definition: define.h:275
#define NDI_UNIQUE
Definition: newclient.h:219
sint32 value
Definition: object.h:201