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sounds.h
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/*
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CrossFire, A Multiplayer game for X-windows
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Copyright (C) 1992 Frank Tore Johansen
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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The author can be reached via e-mail to mark@pyramid.com.
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*/
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#ifndef SOUNDS_H
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#define SOUNDS_H
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#define SOUND_TYPE_LIVING 1
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#define SOUND_TYPE_SPELL 2
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#define SOUND_TYPE_ITEM 3
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#define SOUND_TYPE_GROUND 4
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#define SOUND_TYPE_HIT 5
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#define SOUND_TYPE_HIT_BY 6
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#define SND_EFFECTS 1
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#define SND_MUSIC 2
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#define SND_MUTE 64
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#define MAX_SOUNDS_TICK 3
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#endif
/* SOUNDS_H */
crossfire-code
server
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1.12
include
sounds.h
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