Crossfire Server, Branches 1.12
R18729
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Macros | |
#define | SOUND_TYPE_GROUND 4 |
#define | SOUND_TYPE_HIT 5 |
#define | SOUND_TYPE_HIT_BY 6 |
#define | SOUND_TYPE_ITEM 3 |
#define | SOUND_TYPE_LIVING 1 |
#define | SOUND_TYPE_SPELL 2 |
#define SOUND_TYPE_GROUND 4 |
Definition at line 38 of file sounds.h.
Referenced by hole_type_move_on(), player_attack_door(), trapdoor_type_move_on(), and trigger_type_apply().
#define SOUND_TYPE_HIT 5 |
Definition at line 39 of file sounds.h.
Referenced by attack_message(), and kill_object().
#define SOUND_TYPE_HIT_BY 6 |
Definition at line 40 of file sounds.h.
Referenced by attack_message().
#define SOUND_TYPE_ITEM 3 |
Definition at line 37 of file sounds.h.
Referenced by cf_handle_type_apply(), clock_type_apply(), fire_bow(), fire_misc_object(), manual_apply(), player_apply(), poison_type_apply(), polymorph_melt(), recharge(), and save_life().
#define SOUND_TYPE_LIVING 1 |
Definition at line 35 of file sounds.h.
Referenced by kill_player(), and move_player_attack().
#define SOUND_TYPE_SPELL 2 |
Definition at line 36 of file sounds.h.
Referenced by cast_spell(), do_learn_spell(), and spellbook_type_apply().