Crossfire Server, Branches 1.12  R18729
Sound types

Macros

#define SOUND_TYPE_GROUND   4
 
#define SOUND_TYPE_HIT   5
 
#define SOUND_TYPE_HIT_BY   6
 
#define SOUND_TYPE_ITEM   3
 
#define SOUND_TYPE_LIVING   1
 
#define SOUND_TYPE_SPELL   2
 

Detailed Description

Macro Definition Documentation

#define SOUND_TYPE_GROUND   4
#define SOUND_TYPE_HIT   5

Definition at line 39 of file sounds.h.

Referenced by attack_message(), and kill_object().

#define SOUND_TYPE_HIT_BY   6

Definition at line 40 of file sounds.h.

Referenced by attack_message().

#define SOUND_TYPE_LIVING   1

Definition at line 35 of file sounds.h.

Referenced by kill_player(), and move_player_attack().

#define SOUND_TYPE_SPELL   2

Definition at line 36 of file sounds.h.

Referenced by cast_spell(), do_learn_spell(), and spellbook_type_apply().