Crossfire Server, Branches 1.12
R18729
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Go to the source code of this file.
Macros | |
#define | MAX_SOUNDS_TICK 3 |
#define | SND_EFFECTS 1 |
#define | SND_MUSIC 2 |
#define | SND_MUTE 64 |
#define | SOUND_TYPE_GROUND 4 |
#define | SOUND_TYPE_HIT 5 |
#define | SOUND_TYPE_HIT_BY 6 |
#define | SOUND_TYPE_ITEM 3 |
#define | SOUND_TYPE_LIVING 1 |
#define | SOUND_TYPE_SPELL 2 |
Sound-related defines.
Definition in file sounds.h.
#define MAX_SOUNDS_TICK 3 |
Maximum number of sounds a player can receive for each tick.
Definition at line 50 of file sounds.h.
Referenced by play_sound_player_only().
#define SND_EFFECTS 1 |
Those flags are for the 'socket.sound' field.Client wands regular sounds.
Definition at line 46 of file sounds.h.
Referenced by play_sound_player_only(), and set_up_cmd().
#define SND_MUSIC 2 |
Client wants background music info.
Definition at line 47 of file sounds.h.
Referenced by send_background_music(), and set_up_cmd().
#define SND_MUTE 64 |
Don't sent anything for now.
Definition at line 48 of file sounds.h.
Referenced by command_sound(), play_sound_player_only(), send_background_music(), and set_up_cmd().