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spellist.h
Go to the documentation of this file.
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/*
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* static char *rcsid_spellist_h =
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* "$Id: spellist.h 9313 2008-06-13 12:05:26Z anmaster $";
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*/
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/*
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CrossFire, A Multiplayer game for X-windows
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Copyright (C) 1994 Mark Wedel
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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The author can be reached via e-mail to mark@pyramid.com
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*/
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#ifndef SPELLIST_H
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#define SPELLIST_H
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#include "
spells.h
"
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const
char
*
spellpathnames
[
NRSPELLPATHS
] = {
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"Protection"
,
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"Fire"
,
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"Frost"
,
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"Electricity"
,
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"Missiles"
,
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"Self"
,
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"Summoning"
,
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"Abjuration"
,
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"Restoration"
,
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"Detonation"
,
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"Mind"
,
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"Creation"
,
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"Teleportation"
,
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"Information"
,
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"Transmutation"
,
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"Transferrence"
,
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"Turning"
,
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"Wounding"
,
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"Death"
,
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"Light"
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};
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#endif
/* SPELLIST_H */
spells.h
NRSPELLPATHS
#define NRSPELLPATHS
Definition:
spells.h:68
spellpathnames
const char * spellpathnames[NRSPELLPATHS]
Definition:
spellist.h:40
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