Crossfire Server, Branches 1.12
R18729
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Go to the source code of this file.
Macros | |
#define | EXPLODING_FIREBALL "exploding_fireball" |
#define | FORCE_CHANGE_ABILITY 2 |
#define | FORCE_CONFUSION 1 |
#define | FORCE_NAME "force" /* instead of it being hardcoded */ |
#define | FORCE_TRANSFORMED_ITEM 3 |
#define | GENERIC_RUNE "generic_rune" |
#define | GOD_POWER "god_power" |
#define | HOLY_POSSESSION "spell_holy_possession" |
#define | LOOSE_MANA "loose_magic" |
#define | NROFREALSPELLS 1024 |
#define | NRSPELLPATHS 20 |
#define | PATH_ABJURE 0x00000080 /* 128 */ |
#define | PATH_CREATE 0x00000800 /* 2048 */ |
#define | PATH_DEATH 0x00040000 /* 262144 */ |
#define | PATH_DETONATE 0x00000200 /* 512 */ |
#define | PATH_ELEC 0x00000008 /* 8 */ |
#define | PATH_FIRE 0x00000002 /* 2 */ |
#define | PATH_FROST 0x00000004 /* 4 */ |
#define | PATH_INFO 0x00002000 /* 8192 */ |
#define | PATH_LIGHT 0x00080000 /* 524288 */ |
#define | PATH_MIND 0x00000400 /* 1024 */ |
#define | PATH_MISSILE 0x00000010 /* 16 */ |
#define | PATH_PROT 0x00000001 /* 1 */ |
#define | PATH_RESTORE 0x00000100 /* 256 */ |
#define | PATH_SELF 0x00000020 /* 32 */ |
#define | PATH_SP_MULT(op, spell) |
#define | PATH_SUMMON 0x00000040 /* 64 */ |
#define | PATH_TELE 0x00001000 /* 4096 */ |
#define | PATH_TIME_MULT(op, spell) |
#define | PATH_TRANSFER 0x00008000 /* 32768 */ |
#define | PATH_TRANSMUTE 0x00004000 /* 16384 */ |
#define | PATH_TURNING 0x00010000 /* 65536 */ |
#define | PATH_WOUNDING 0x00020000 /* 131072 */ |
#define | POT_BALM 4 |
#define | POT_DUST 2 |
#define | POT_FIGURINE 3 |
#define | POT_SPELL 1 |
#define | SP_ALCHEMY 30 |
#define | SP_ANIMATE_WEAPON 41 |
#define | SP_AURA 46 |
#define | SP_BLESS 25 |
#define | SP_BOLT 4 |
#define | SP_BOMB 8 |
#define | SP_BULLET 5 |
#define | SP_CAUSE_DISEASE 45 |
#define | SP_CHANGE_ABILITY 24 |
#define | SP_CHANGE_MANA 37 |
#define | SP_CHANGE_MAP_LIGHT 43 |
#define | SP_CHARGING 28 |
#define | SP_CONE 7 |
#define | SP_CONSECRATE 40 |
#define | SP_CREATE_FOOD 22 |
#define | SP_CREATE_MISSILE 39 |
#define | SP_CURSE 26 |
#define | SP_DESTRUCTION 16 |
#define | SP_DETECTION 33 |
#define | SP_DIMENSION_DOOR 13 |
#define | SP_DISPEL_RUNE 38 |
#define | SP_EARTH_TO_DUST 23 |
#define | SP_EXPLOSION 6 |
#define | SP_FAERY_FIRE 44 |
#define | SP_HEALING 21 |
#define | SP_IDENTIFY 32 |
#define | SP_INVISIBLE 19 |
#define | SP_ITEM_CURSE_BLESS 49 |
#define | SP_LIGHT 42 |
#define | SP_MAGIC_MAPPING 14 |
#define | SP_MAGIC_MISSILE 11 |
#define | SP_MAGIC_WALL 15 |
#define | SP_MAKE_MARK 3 |
#define | SP_MED_FIREBALL "spell_medium_fireball" |
#define | SP_MOOD_CHANGE 34 |
#define | SP_MOVING_BALL 35 |
#define | SP_PERCEIVE_SELF 17 |
#define | SP_POLYMORPH 29 |
#define | SP_PROBE 20 |
#define | SP_RAISE_DEAD 1 |
#define | SP_REMOVE_CURSE 31 |
#define | SP_RUNE 2 |
#define | SP_SMITE 10 |
#define | SP_SUMMON_GOLEM 12 |
#define | SP_SUMMON_MONSTER 27 |
#define | SP_SWARM 36 |
#define | SP_TOWN_PORTAL 47 |
#define | SP_WONDER 9 |
#define | SP_WORD_OF_RECALL 18 |
#define | SPELL_GRACE 0x2 |
#define | SPELL_HIGHEST 0x3 |
#define | SPELL_MANA 0x1 |
#define | SPELL_WONDER "spell_wonder" |
#define | SPLINT "splint" /* for bombs */ |
#define | SWARM_SPELL "swarm_spell" |
Variables | |
const char *const | spellpathnames [NRSPELLPATHS] |
Spell-related defines: spellpath, subtypes, ...
Definition in file spells.h.
#define EXPLODING_FIREBALL "exploding_fireball" |
This is used for fumbles - this arch is all set up to do the right just by inserting it
Definition at line 201 of file spells.h.
Referenced by charge_mana_effect(), and potion_type_apply().
#define FORCE_NAME "force" /* instead of it being hardcoded */ |
Definition at line 196 of file spells.h.
Referenced by cast_bless(), cast_change_ability(), cast_curse(), cast_word_of_recall(), confuse_living(), eat_special_food(), find_or_create_connection_for_map(), kill_player(), make_object_glow(), move_marker(), potion_type_apply(), swap_random_stats(), and transmute_item_to_flower().
#define GENERIC_RUNE "generic_rune" |
Definition at line 194 of file spells.h.
Referenced by write_rune().
#define GOD_POWER "god_power" |
Definition at line 191 of file spells.h.
Referenced by prayer_failure().
#define HOLY_POSSESSION "spell_holy_possession" |
Definition at line 195 of file spells.h.
Referenced by god_intervention().
#define LOOSE_MANA "loose_magic" |
Definition at line 189 of file spells.h.
Referenced by alchemy_failure_effect(), become_follower(), god_examines_priest(), pray_at_altar(), scroll_failure(), and spell_failure().
#define NROFREALSPELLS 1024 |
Number of spells. The only place this is really used is to allocate an array when printing out the spells the player knows.
Definition at line 76 of file spells.h.
Referenced by show_matching_spells().
#define NRSPELLPATHS 20 |
Number of spell paths.
Definition at line 68 of file spells.h.
Referenced by calc_item_power(), dragon_ability_gain(), send_spell_paths(), and spellpath_msg().
#define PATH_SP_MULT | ( | op, | |
spell | |||
) |
Multiplier for spell points / grace based on the attenuation.
Definition at line 64 of file spells.h.
Referenced by SP_level_spellpoint_cost().
#define PATH_TIME_MULT | ( | op, | |
spell | |||
) |
Multiplier for the casting time based on path attenuation.
Definition at line 179 of file spells.h.
Referenced by cast_spell().
#define SP_MED_FIREBALL "spell_medium_fireball" |
These are some hard coded values that are used within the code for spell failure effects or pieces of spells. Rather then hardcode the names, use defines so it is easier to update if necessary.
Definition at line 188 of file spells.h.
Referenced by alchemy_failure_effect().
#define SPELL_WONDER "spell_wonder" |
Definition at line 190 of file spells.h.
Referenced by prayer_failure(), scroll_failure(), and spell_failure().
#define SPLINT "splint" /* for bombs */ |
Definition at line 192 of file spells.h.
Referenced by animate_bomb().
#define SWARM_SPELL "swarm_spell" |
Definition at line 193 of file spells.h.
Referenced by fire_swarm().
const char* const spellpathnames[NRSPELLPATHS] |
Perhaps not the best place for this, but needs to be in some file in the common area so that standalone programs, like the random map generator, can be built.
Definition at line 126 of file init.c.
Referenced by dragon_ability_gain(), send_spell_paths(), and spellpath_msg().