Crossfire Server, Branches 1.12  R18729
ob_types.c
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1 /*
2  * static char *rcsid_ob_types =
3  * "$Id: build_map.c 5057 2006-10-29 07:50:09Z mwedel $";
4  */
5 /*
6  CrossFire, A Multiplayer game for X-windows
7 
8  Copyright (C) 2006 Mark Wedel & Crossfire Development Team
9  Copyright (C) 1992 Frank Tore Johansen
10 
11  This program is free software; you can redistribute it and/or modify
12  it under the terms of the GNU General Public License as published by
13  the Free Software Foundation; either version 2 of the License, or
14  (at your option) any later version.
15 
16  This program is distributed in the hope that it will be useful,
17  but WITHOUT ANY WARRANTY; without even the implied warranty of
18  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19  GNU General Public License for more details.
20 
21  You should have received a copy of the GNU General Public License
22  along with this program; if not, write to the Free Software
23  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
24 
25  The authors can be reached via e-mail to crossfire-devel@real-time.com
26 */
27 
33 #include <global.h>
34 #include <ob_types.h>
35 #include <ob_methods.h>
36 
37 #ifndef __CEXTRACT__
38 #include <sproto.h>
39 #endif
40 
46  /* init_type_foobar() here, where foobar is for a type. In other words,
47  * from here, call functions that register object methods for types.
48  */
103 }
void init_type_trigger(void)
Definition: trigger.c:40
void init_type_director(void)
Definition: director.c:38
void init_type_spell_effect(void)
Definition: spell_effect.c:54
void init_type_shop_inventory(void)
void init_type_lighter(void)
Definition: lighter.c:38
void init_type_trigger_altar(void)
Definition: trigger_altar.c:38
void init_type_check_inv(void)
Definition: check_inv.c:38
void init_type_altar(void)
Definition: altar.c:38
void init_type_trap(void)
Definition: trap.c:36
void init_type_armour_improver(void)
void init_type_rune(void)
Definition: rune.c:36
void init_type_clock(void)
Definition: clock.c:37
void init_type_book(void)
Definition: book.c:38
void init_type_player_mover(void)
Definition: player_mover.c:38
void init_type_marker(void)
Definition: marker.c:40
void init_type_sign(void)
Definition: sign.c:40
void init_type_treasure(void)
Definition: treasure.c:38
void init_type_identify_altar(void)
void init_type_deep_swamp(void)
Definition: deep_swamp.c:39
void init_type_player_changer(void)
void init_type_potion(void)
Definition: potion.c:38
void init_type_cf_handle(void)
Definition: cf_handle.c:38
void init_type_trapdoor(void)
Definition: trapdoor.c:38
void init_type_transport(void)
Definition: transport.c:41
void init_type_poison(void)
Definition: poison.c:38
void init_type_skillscroll(void)
Definition: skillscroll.c:39
void init_type_hole(void)
Definition: hole.c:38
void init_type_poisoning(void)
Definition: poisoning.c:38
void init_type_creator(void)
Definition: creator.c:40
void init_type_spellbook(void)
Definition: spellbook.c:39
void init_type_weapon_improver(void)
void init_type_gate(void)
Definition: gate.c:40
void init_type_peacemaker(void)
Definition: peacemaker.c:39
void init_type_savebed(void)
Definition: savebed.c:39
void init_type_button(void)
Definition: button.c:38
void register_all_ob_types(void)
Definition: ob_types.c:45
void init_type_arrow(void)
Definition: arrow.c:38
void init_type_duplicator(void)
Definition: duplicator.c:39
void init_type_trigger_button(void)
void init_type_trigger_pedestal(void)
void init_type_food(void)
Definition: food.c:40
void init_type_detector(void)
Definition: detector.c:39
void init_type_thrown_object(void)
Definition: thrown_object.c:38
void init_type_mood_floor(void)
Definition: mood_floor.c:40
void init_type_converter(void)
Definition: converter.c:49
void init_type_shop_mat(void)
Definition: shop_mat.c:38
void init_type_power_crystal(void)
Definition: power_crystal.c:37
void init_type_container(void)
Definition: container.c:38
void init_type_pedestal(void)
Definition: pedestal.c:38
void init_type_teleporter(void)
Definition: teleporter.c:40
void init_type_blindness(void)
Definition: blindness.c:39
void init_type_spinner(void)
Definition: spinner.c:38
void init_type_exit(void)
Definition: exit.c:39
void init_type_scroll(void)
Definition: scroll.c:37
void init_type_lamp(void)
Definition: lamp.c:39