Crossfire Server, Branches 1.12
R18729
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#include <cfanim.h>
Data Fields | |
object * | corpse |
int | errors_allowed |
int | ghosted |
int | invisible |
char * | name |
struct CFanimation_struct * | nextanimation |
struct CFmovement_struct * | nextmovement |
int | paralyze |
long int | tick_left |
enum time_enum | time_representation |
int | unique |
int | verbose |
object * | victim |
int | wizard |
object* CFanimation_struct::corpse |
Definition at line 81 of file cfanim.h.
Referenced by runghosted(), and start_animation().
int CFanimation_struct::errors_allowed |
Definition at line 80 of file cfanim.h.
Referenced by parse_animation_block(), and start_animation().
int CFanimation_struct::ghosted |
Definition at line 79 of file cfanim.h.
Referenced by runghosted(), and start_animation().
int CFanimation_struct::invisible |
Definition at line 75 of file cfanim.h.
Referenced by animate_one(), runghosted(), runvisible(), and start_animation().
char* CFanimation_struct::name |
Definition at line 72 of file cfanim.h.
Referenced by animate(), animate_one(), create_animation(), and start_animation().
struct CFanimation_struct* CFanimation_struct::nextanimation |
Definition at line 85 of file cfanim.h.
Referenced by animate(), and create_animation().
struct CFmovement_struct* CFanimation_struct::nextmovement |
Definition at line 84 of file cfanim.h.
Referenced by animate(), animate_one(), and start_animation().
int CFanimation_struct::paralyze |
Definition at line 74 of file cfanim.h.
Referenced by animate(), animate_one(), is_animated_player(), and start_animation().
long int CFanimation_struct::tick_left |
Definition at line 82 of file cfanim.h.
Referenced by animate_one(), and start_animation().
enum time_enum CFanimation_struct::time_representation |
Definition at line 83 of file cfanim.h.
Referenced by animate_one(), and start_animation().
int CFanimation_struct::unique |
Definition at line 77 of file cfanim.h.
Referenced by start_animation().
int CFanimation_struct::verbose |
Definition at line 78 of file cfanim.h.
Referenced by animate_one(), initsay(), is_animated_player(), parse_animation_block(), runcamera(), runfire(), runmovement(), runstop(), runturn(), and start_animation().
object* CFanimation_struct::victim |
Definition at line 73 of file cfanim.h.
Referenced by animate(), animate_one(), is_animated_player(), runapply(), runapplyobject(), rundropobject(), runghosted(), runmessage(), runmovement(), runmoveto(), runnotice(), runpickup(), runpickupobject(), runsay(), runteleport(), runturn(), and start_animation().
int CFanimation_struct::wizard |
Definition at line 76 of file cfanim.h.
Referenced by animate_one(), runghosted(), runwizard(), and start_animation().