Crossfire Server, Branches 1.12  R18729
thrown_object.c
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1 /*
2  CrossFire, A Multiplayer game for X-windows
3 
4  Copyright (C) 2007 Mark Wedel & Crossfire Development Team
5  Copyright (C) 1992 Frank Tore Johansen
6 
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21  The authors can be reached via e-mail at crossfire-devel@real-time.com
22 */
23 
27 #include <global.h>
28 #include <ob_methods.h>
29 #include <ob_types.h>
30 #include <sounds.h>
31 #include <sproto.h>
32 
33 static method_ret thrown_object_type_process(ob_methods *context, object *op);
34 
41 }
42 
49 static method_ret thrown_object_type_process(ob_methods *context, object *op) {
50  if (op->map == NULL) {
51  LOG(llevError, "BUG: Thrown object had no map.\n");
52  remove_ob(op);
53  free_object(op);
54  return METHOD_ERROR;
55  }
56 
57  /* we need to stop thrown objects at some point. Like here. */
58  if (op->type == THROWN_OBJ) {
59  /* If the object that the THROWN_OBJ encapsulates disappears,
60  * we need to have this object go away also - otherwise, you get
61  * left over remnants on the map. Where this currently happens
62  * is if the player throws a bomb - the bomb explodes on its own,
63  * but this object sticks around. We could handle the cleanup in the
64  * bomb code, but there are potential other cases where that could happen,
65  * and it is easy enough to clean it up here.
66  */
67  if (op->inv == NULL) {
68  remove_ob(op);
69  free_object(op);
70  return METHOD_OK;
71  }
72  if (op->last_sp-- < 0) {
73  stop_projectile(op);
74  return METHOD_OK;
75  }
76  }
77 
78  return common_process_projectile(context, op);
79 }
#define METHOD_ERROR
Definition: ob_methods.h:44
sint32 last_sp
Definition: object.h:209
void init_type_thrown_object(void)
Definition: thrown_object.c:38
char method_ret
Definition: ob_methods.h:41
void remove_ob(object *op)
Definition: object.c:1515
void register_move_on(int ob_type, move_on_func method)
Definition: ob_types.c:106
#define METHOD_OK
Definition: ob_methods.h:42
struct mapdef * map
Definition: object.h:155
method_ret common_process_projectile(ob_methods *context, object *op)
Definition: projectile.c:62
void stop_projectile(object *op)
Definition: projectile.c:36
#define THROWN_OBJ
Definition: define.h:170
void register_process(int ob_type, process_func method)
Definition: ob_types.c:88
static method_ret thrown_object_type_process(ob_methods *context, object *op)
Definition: thrown_object.c:49
struct obj * inv
Definition: object.h:148
void LOG(LogLevel logLevel, const char *format,...)
Definition: logger.c:63
method_ret common_projectile_move_on(ob_methods *context, object *trap, object *victim, object *originator)
Definition: projectile.c:219
void free_object(object *ob)
Definition: object.c:1238
uint8 type
Definition: object.h:189