Crossfire Server, Branches 1.12  R18729
apply.c
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1 /*
2  CrossFire, A Multiplayer game for X-windows
3 
4  Copyright (C) 2007 Mark Wedel & Crossfire Development Team
5  Copyright (C) 1992 Frank Tore Johansen
6 
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21  The authors can be reached via e-mail to crossfire-devel@real-time.com
22 */
23 #include <global.h>
24 #include <ob_methods.h>
25 #include <ob_types.h>
26 #include <sounds.h>
27 #include <sproto.h>
28 
49 method_ret legacy_ob_apply(ob_methods *context, object *op, object *applier, int aflags) {
50  switch (op->type) {
51  /* Eneq(at)(csd.uu.se): Handle apply on containers. */
52  case CLOSE_CON:
53  if (applier->type == PLAYER)
54  legacy_apply_container(applier, op->env);
55  return METHOD_OK;
56 
57  case CONTAINER:
58  if (applier->type == PLAYER)
59  legacy_apply_container(applier, op);
60  return METHOD_OK;
61 
62  case WEAPON:
63  case ARMOUR:
64  case BOOTS:
65  case GLOVES:
66  case AMULET:
67  case GIRDLE:
68  case BRACERS:
69  case SHIELD:
70  case HELMET:
71  case RING:
72  case CLOAK:
73  case WAND:
74  case ROD:
75  case HORN:
76  case SKILL:
77  case BOW:
78  case BUILDER:
79  case SKILL_TOOL:
80  if (op->env != applier)
81  return METHOD_ERROR; /* not in inventory */
82  (void)apply_special(applier, op, aflags);
83  return METHOD_OK;
84 
85  default:
86  return METHOD_UNHANDLED;
87  }
88 }
#define RING
Definition: define.h:232
void legacy_apply_container(object *op, object *sack)
Definition: apply.c:1872
#define CLOSE_CON
Definition: define.h:303
#define WAND
Definition: define.h:291
#define METHOD_ERROR
Definition: ob_methods.h:44
method_ret legacy_ob_apply(ob_methods *context, object *op, object *applier, int aflags)
Definition: apply.c:49
#define BOOTS
Definition: define.h:281
#define CLOAK
Definition: define.h:268
#define GIRDLE
Definition: define.h:295
#define ARMOUR
Definition: define.h:128
#define PLAYER
Definition: define.h:113
char method_ret
Definition: ob_methods.h:41
#define AMULET
Definition: define.h:153
int apply_special(object *who, object *op, int aflags)
Definition: apply.c:1139
#define METHOD_OK
Definition: ob_methods.h:42
#define HORN
Definition: define.h:147
struct obj * env
Definition: object.h:151
#define WEAPON
Definition: define.h:127
#define METHOD_UNHANDLED
Definition: ob_methods.h:43
#define GLOVES
Definition: define.h:282
#define BUILDER
Definition: define.h:334
#define BRACERS
Definition: define.h:286
#define SHIELD
Definition: define.h:145
#define CONTAINER
Definition: define.h:306
#define SKILL
Definition: define.h:157
#define BOW
Definition: define.h:126
#define HELMET
Definition: define.h:146
#define ROD
Definition: define.h:115
#define SKILL_TOOL
Definition: define.h:236
uint8 type
Definition: object.h:189