Crossfire Server, Trunk
ArtifactLoader.h
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2022 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#ifndef ARTIFACT_LOADER_H
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#define ARTIFACT_LOADER_H
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#include "
AssetLoader.h
"
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class
ArtifactLoader
:
public
AssetLoader
{
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public
:
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ArtifactLoader
(
AssetsTracker
*tracker) :
myTracker
(tracker) { }
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virtual
bool
willLoad
(
const
std::string &
filename
)
override
;
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virtual
void
load
(
BufferReader
*reader,
const
std::string &
filename
)
override
;
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private
:
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AssetsTracker
*
myTracker
;
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};
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#endif
/* ARTIFACT_LOADER_H */
ArtifactLoader::willLoad
virtual bool willLoad(const std::string &filename) override
Definition:
ArtifactLoader.cpp:18
ArtifactLoader::load
virtual void load(BufferReader *reader, const std::string &filename) override
Definition:
ArtifactLoader.cpp:24
AssetLoader
Definition:
AssetLoader.h:24
npc_dialog.filename
filename
Definition:
npc_dialog.py:99
AssetsTracker
Definition:
AssetsTracker.h:26
ArtifactLoader
Definition:
ArtifactLoader.h:18
BufferReader
Definition:
bufferreader.cpp:21
AssetLoader.h
ArtifactLoader::myTracker
AssetsTracker * myTracker
Definition:
ArtifactLoader.h:27
ArtifactLoader::ArtifactLoader
ArtifactLoader(AssetsTracker *tracker)
Definition:
ArtifactLoader.h:21
crossfire-crossfire-server
include
ArtifactLoader.h
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