Crossfire Server, Trunk
AssetCollector.h
Go to the documentation of this file.
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2020-2021 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#ifndef ASSETCOLLECTOR_H
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#define ASSETCOLLECTOR_H
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#include <vector>
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#include <string>
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#include "
AssetLoader.h
"
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class
AssetCollector
:
public
AssetLoader
{
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public
:
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AssetCollector
();
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virtual
~AssetCollector
();
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void
addLoader
(
AssetLoader
*loader) {
m_loaders
.push_back(loader); }
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void
collect
(
const
std::string& directory);
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virtual
bool
willLoad
(
const
std::string &)
override
{
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return
true
;
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};
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virtual
void
load
(
BufferReader
*reader,
const
std::string &
filename
)
override
;
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protected
:
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std::vector<AssetLoader *>
m_loaders
;
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BufferReader
*
m_reader
;
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void
processFiles
(
const
std::vector<std::string> &files);
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};
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#endif
/* ASSETCOLLECTOR_H */
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AssetCollector::load
virtual void load(BufferReader *reader, const std::string &filename) override
Definition:
AssetCollector.cpp:91
AssetCollector::willLoad
virtual bool willLoad(const std::string &) override
Definition:
AssetCollector.h:48
AssetLoader
Definition:
AssetLoader.h:24
npc_dialog.filename
filename
Definition:
npc_dialog.py:99
AssetCollector::m_loaders
std::vector< AssetLoader * > m_loaders
Definition:
AssetCollector.h:55
AssetCollector::collect
void collect(const std::string &directory)
Definition:
AssetCollector.cpp:54
AssetCollector::m_reader
BufferReader * m_reader
Definition:
AssetCollector.h:56
AssetCollector::AssetCollector
AssetCollector()
Definition:
AssetCollector.cpp:29
AssetCollector::processFiles
void processFiles(const std::vector< std::string > &files)
Definition:
AssetCollector.cpp:40
AssetCollector::addLoader
void addLoader(AssetLoader *loader)
Definition:
AssetCollector.h:40
AssetCollector::~AssetCollector
virtual ~AssetCollector()
Definition:
AssetCollector.cpp:33
AssetCollector
Definition:
AssetCollector.h:24
BufferReader
Definition:
bufferreader.cpp:21
AssetLoader.h
crossfire-crossfire-server
include
AssetCollector.h
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