Crossfire Server, Trunk
AssetWriter.h
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2020-2021 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#ifndef ASSETWRITER_H
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#define ASSETWRITER_H
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#include "
global.h
"
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template
<
class
T>
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class
AssetWriter
{
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public
:
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virtual
~AssetWriter
() { }
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virtual
void
write
(
const
T *asset,
StringBuffer
*
buf
) = 0;
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};
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#endif
/* ASSETWRITER_H */
global.h
buf
StringBuffer * buf
Definition:
readable.cpp:1565
StringBuffer
Definition:
stringbuffer.cpp:25
AssetWriter::write
virtual void write(const T *asset, StringBuffer *buf)=0
AssetWriter::~AssetWriter
virtual ~AssetWriter()
Definition:
AssetWriter.h:25
AssetWriter
Definition:
AssetWriter.h:22
crossfire-crossfire-server
include
AssetWriter.h
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