Crossfire Server, Trunk
FaceWrapper.cpp
Go to the documentation of this file.
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2022 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#include "
FaceWrapper.h
"
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#include "../ResourcesManager.h"
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#include "../CREPixmap.h"
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FaceWrapper::FaceWrapper
(
AssetWrapper
*parent,
Face
*face,
ResourcesManager
*resourcesManager)
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:
AssetTWrapper
(parent,
"Face"
, face), myResourcesManager(resourcesManager) {
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}
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AssetWrapper::PossibleUse
FaceWrapper::uses
(
const
AssetWrapper
*asset, std::string &hint)
const
{
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auto
face =
dynamic_cast<
const
FaceWrapper
*
>
(asset);
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if
(face) {
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if
(
myWrappedItem
->
smoothface
== face->myWrappedItem) {
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hint =
"as smoothed face"
;
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return
Uses
;
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}
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}
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return
DoesntUse
;
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}
AssetTWrapper< Face >::myWrappedItem
Face * myWrappedItem
Definition:
AssetWrapper.h:104
Face
Definition:
face.h:14
Face::smoothface
Face * smoothface
Definition:
face.h:18
ResourcesManager
Definition:
ResourcesManager.h:80
FaceWrapper::FaceWrapper
FaceWrapper(AssetWrapper *parent, Face *face, ResourcesManager *resourcesManager)
Definition:
FaceWrapper.cpp:17
AssetWrapper::PossibleUse
PossibleUse
Definition:
AssetWrapper.h:32
FaceWrapper
Definition:
FaceWrapper.h:24
AssetWrapper
Definition:
AssetWrapper.h:25
FaceWrapper.h
AssetWrapper::Uses
@ Uses
Definition:
AssetWrapper.h:32
AssetWrapper::DoesntUse
@ DoesntUse
Definition:
AssetWrapper.h:32
FaceWrapper::uses
virtual PossibleUse uses(const AssetWrapper *asset, std::string &) const override
Definition:
FaceWrapper.cpp:21
AssetTWrapper
Definition:
AssetWrapper.h:94
crossfire-crossfire-server
utils
cre
faces
FaceWrapper.cpp
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