Crossfire Server, Trunk
FacesetsPanel.h
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1 /*
2  * Crossfire -- cooperative multi-player graphical RPG and adventure game
3  *
4  * Copyright (c) 2022 the Crossfire Development Team
5  *
6  * Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
7  * welcome to redistribute it under certain conditions. For details, please
8  * see COPYING and LICENSE.
9  *
10  * The authors can be reached via e-mail at <crossfire@metalforge.org>.
11  */
12 
13 #ifndef FACESETS_PANEL_H
14 #define FACESETS_PANEL_H
15 
16 #include <QWidget>
18 
19 #include "global.h"
20 #include "image.h"
21 
22 class QLabel;
23 class LicenseManager;
24 
28 class FacesetsPanel : public AssetTWrapperPanel<face_sets> {
29  Q_OBJECT
30 public:
31  FacesetsPanel(QWidget* parent, LicenseManager *licenseManager);
32 
33  virtual void updateItem() override;
34 
35 protected:
37  QLabel* myImages;
38  QLabel* myLicenses;
39 };
40 
41 #endif /* FACESETS_PANEL_H */
global.h
FacesetsPanel::myLicenses
QLabel * myLicenses
Definition: FacesetsPanel.h:38
FacesetsPanel::FacesetsPanel
FacesetsPanel(QWidget *parent, LicenseManager *licenseManager)
Definition: FacesetsPanel.cpp:22
AssetTWrapperPanel
Definition: AssetWrapperPanel.h:92
image.h
FacesetsPanel
Definition: FacesetsPanel.h:28
AssetWrapperPanel.h
LicenseManager
Definition: LicenseManager.h:25
FacesetsPanel::updateItem
virtual void updateItem() override
Definition: FacesetsPanel.cpp:33
FacesetsPanel::myLicenseManager
LicenseManager * myLicenseManager
Definition: FacesetsPanel.h:36
FacesetsPanel::myImages
QLabel * myImages
Definition: FacesetsPanel.h:37