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GameSoundPanel.h
Go to the documentation of this file.
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2022 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#ifndef GAME_SOUND_PANEL_H
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#define GAME_SOUND_PANEL_H
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#include "
assets/AssetWrapperPanel.h
"
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#include "
GameSound.h
"
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class
GameSoundPanel
:
public
AssetSWrapperPanel
<GameSound> {
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Q_OBJECT
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public
:
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GameSoundPanel
(QWidget *parent);
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virtual
void
updateItem
() {}
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};
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#endif
/* GAME_SOUND_PANEL_H */
GameSoundPanel::GameSoundPanel
GameSoundPanel(QWidget *parent)
Definition:
GameSoundPanel.cpp:15
GameSoundPanel::updateItem
virtual void updateItem()
Definition:
GameSoundPanel.h:24
AssetSWrapperPanel
Definition:
AssetWrapperPanel.h:113
AssetWrapperPanel.h
GameSound.h
GameSoundPanel
Definition:
GameSoundPanel.h:19
crossfire-crossfire-server
utils
cre
sounds
GameSoundPanel.h
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