Crossfire Server, Trunk
GameSoundPanel.h
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1 /*
2  * Crossfire -- cooperative multi-player graphical RPG and adventure game
3  *
4  * Copyright (c) 2022 the Crossfire Development Team
5  *
6  * Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
7  * welcome to redistribute it under certain conditions. For details, please
8  * see COPYING and LICENSE.
9  *
10  * The authors can be reached via e-mail at <crossfire@metalforge.org>.
11  */
12 
13 #ifndef GAME_SOUND_PANEL_H
14 #define GAME_SOUND_PANEL_H
15 
17 #include "GameSound.h"
18 
19 class GameSoundPanel : public AssetSWrapperPanel<GameSound> {
20  Q_OBJECT
21 public:
22  GameSoundPanel(QWidget *parent);
23 
24  virtual void updateItem() {}
25 };
26 
27 #endif /* GAME_SOUND_PANEL_H */
GameSoundPanel::GameSoundPanel
GameSoundPanel(QWidget *parent)
Definition: GameSoundPanel.cpp:15
GameSoundPanel::updateItem
virtual void updateItem()
Definition: GameSoundPanel.h:24
AssetSWrapperPanel
Definition: AssetWrapperPanel.h:113
AssetWrapperPanel.h
GameSound.h
GameSoundPanel
Definition: GameSoundPanel.h:19