Crossfire Server, Trunk
GameSoundsPanel.h
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2022 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#ifndef GAME_SOUNDS_PANEL_H
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#define GAME_SOUNDS_PANEL_H
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#include "
assets/AssetWrapperPanel.h
"
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#include "
GameSounds.h
"
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class
GameSoundsPanel
:
public
AssetSWrapperPanel
<GameSounds>{
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Q_OBJECT
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public
:
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GameSoundsPanel
(QWidget *parent);
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virtual
void
updateItem
() {}
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};
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#endif
/* GAME_SOUNDS_PANEL_H */
GameSoundsPanel::updateItem
virtual void updateItem()
Definition:
GameSoundsPanel.h:24
GameSoundsPanel
Definition:
GameSoundsPanel.h:19
GameSoundsPanel::GameSoundsPanel
GameSoundsPanel(QWidget *parent)
Definition:
GameSoundsPanel.cpp:15
AssetSWrapperPanel
Definition:
AssetWrapperPanel.h:113
AssetWrapperPanel.h
GameSounds.h
crossfire-crossfire-server
utils
cre
sounds
GameSoundsPanel.h
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