Crossfire Server, Trunk
MessageLoader.h
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2020-2021 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#ifndef MESSAGELOADER_H
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#define MESSAGELOADER_H
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#include "
AssetLoader.h
"
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#include "
Utils.h
"
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class
Messages
;
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class
AssetsTracker
;
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class
MessageLoader
:
public
AssetLoader
{
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public
:
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MessageLoader
(
Messages
*
messages
,
AssetsTracker
*tracker);
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virtual
bool
willLoad
(
const
std::string &
filename
)
override
{
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return
Utils::endsWith
(
filename
.c_str(),
"/messages"
);
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}
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virtual
void
load
(
BufferReader
*reader,
const
std::string &
filename
)
override
;
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private
:
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Messages
*
m_messages
;
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AssetsTracker
*
m_tracker
;
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};
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#endif
/* MESSAGELOADER_H */
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MessageLoader::m_tracker
AssetsTracker * m_tracker
Definition:
MessageLoader.h:34
MessageLoader::MessageLoader
MessageLoader(Messages *messages, AssetsTracker *tracker)
Definition:
MessageLoader.cpp:21
MessageLoader::m_messages
Messages * m_messages
Definition:
MessageLoader.h:33
Messages
Definition:
Messages.h:22
AssetLoader
Definition:
AssetLoader.h:24
npc_dialog.filename
filename
Definition:
npc_dialog.py:99
AssetsTracker
Definition:
AssetsTracker.h:26
Utils.h
navar-midane_apply.messages
list messages
Definition:
navar-midane_apply.py:8
MessageLoader
Definition:
MessageLoader.h:22
MessageLoader::willLoad
virtual bool willLoad(const std::string &filename) override
Definition:
MessageLoader.h:26
MessageLoader::load
virtual void load(BufferReader *reader, const std::string &filename) override
Definition:
MessageLoader.cpp:24
BufferReader
Definition:
bufferreader.cpp:21
Utils::endsWith
static bool endsWith(const char *const str, const char *const with)
Definition:
Utils.cpp:16
AssetLoader.h
crossfire-crossfire-server
include
MessageLoader.h
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