Crossfire Server, Trunk
SoundFile.cpp
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1 /*
2  * Crossfire -- cooperative multi-player graphical RPG and adventure game
3  *
4  * Copyright (c) 2022 the Crossfire Development Team
5  *
6  * Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
7  * welcome to redistribute it under certain conditions. For details, please
8  * see COPYING and LICENSE.
9  *
10  * The authors can be reached via e-mail at <crossfire@metalforge.org>.
11  */
12 
13 #include "SoundFile.h"
14 #include "SoundFiles.h"
15 
16 SoundFile::SoundFile(const std::vector<std::string> &events, AssetWrapper *parent, const QString &name)
17  : AssetWrapper(parent, "SoundFile"), myName(name), myEvents(events) {
18 }
SoundFile::SoundFile
SoundFile(const std::vector< std::string > &events, AssetWrapper *parent, const QString &name)
Definition: SoundFile.cpp:16
AssetWrapper
Definition: AssetWrapper.h:25
events
static QHash< QString, archetype * > events
Definition: CREMapPanel.cpp:24
SoundFiles.h
SoundFile.h
give.name
name
Definition: give.py:27