Crossfire Server, Trunk
SoundFile.cpp
Go to the documentation of this file.
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2022 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#include "
SoundFile.h
"
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#include "
SoundFiles.h
"
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SoundFile::SoundFile
(
const
std::vector<std::string> &
events
,
AssetWrapper
*parent,
const
QString &
name
)
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:
AssetWrapper
(parent,
"SoundFile"
), myName(
name
), myEvents(
events
) {
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}
SoundFile::SoundFile
SoundFile(const std::vector< std::string > &events, AssetWrapper *parent, const QString &name)
Definition:
SoundFile.cpp:16
AssetWrapper
Definition:
AssetWrapper.h:25
events
static QHash< QString, archetype * > events
Definition:
CREMapPanel.cpp:24
SoundFiles.h
SoundFile.h
give.name
name
Definition:
give.py:27
crossfire-crossfire-server
utils
cre
sounds
SoundFile.cpp
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