Crossfire Server, Trunk
give Namespace Reference

Functions

def getReceiver (me, direction)
 

Variables

 direction = whoami.Facing
 
 name = Crossfire.ScriptName()
 
def next = top.Above
 
 op = whoami.CheckInventory(parms)
 
 parms = Crossfire.ScriptParameters()
 
def receiver = getReceiver(whoami, direction)
 
def top = receiver
 
 whoami = Crossfire.WhoAmI()
 

Function Documentation

◆ getReceiver()

def give.getReceiver (   me,
  direction 
)

Definition at line 3 of file give.py.

Variable Documentation

◆ direction

give.direction = whoami.Facing

Definition at line 37 of file give.py.

Referenced by cfapi_object_move(), and move_to().

◆ name

give.name = Crossfire.ScriptName()

Definition at line 27 of file give.py.

Referenced by account_add_player_cmd(), account_is_logged_in(), account_login_cmd(), account_new_cmd(), add_author(), inja::FunctionStorage.add_builtin(), inja::FunctionStorage.add_callback(), inja::Environment.add_callback(), add_force(), Settings.add_hook(), add_map_to_quest(), add_one_item(), add_required_parameter(), add_shop_item(), ADD_STRINGLINE_ENTRY(), inja::Environment.add_void_callback(), CREMapInformationManager.addAnimationUse(), addArchetypes(), CREMapInformationManager.addArchetypeUse(), addConstants(), CREMapInformationManager.addFaceUse(), MimeUtils.addMime(), CREResourcesWindow.addPanel(), CREResourcesWindow.addQuest(), CREMapInformationManager.addQuestUse(), addSimpleConstants(), alchemyTable(), apply_builder_item(), apply_builder_remove(), apply_by_living(), apply_race_and_class(), ArchetypeComboBox.ArchetypeComboBox(), artifact_describe(), artifact_get_face(), asset_create(), assets_pack(), attempt_steal(), build_filename(), nlohmann::detail::binary_writer< BasicJsonType, CharType >.calc_bson_element_size(), nlohmann::detail::binary_writer< BasicJsonType, CharType >.calc_bson_entry_header_size(), cast_item_curse_or_bless(), cast_spell(), cf_archetype_get_name(), cf_create_object_by_name(), cf_find_animation(), cf_find_face(), cf_get_maps_directory(), cf_map_get_map(), cf_map_has_been_loaded(), cf_object_check_for_spell(), cf_object_find_by_arch_name(), cf_object_find_by_name(), cf_query_name(), cf_system_register_command(), cf_system_register_command_extra(), cf_system_register_global_event(), cf_system_unregister_global_event(), cfapi_generate_random_map(), cfapi_map_create_path(), cfapi_map_get_map(), cfapi_object_find_archetype_inside(), cfapi_object_find_by_arch_name(), cfapi_object_find_by_name(), cfapi_object_forget_spell(), cfapi_register_command(), cfapi_system_check_path(), cfapi_system_find_animation(), change_spell(), char_in_list(), check_name(), check_path(), check_probe(), check_spell_known(), checkdm(), command_find(), command_lock_item(), command_mark(), command_quest(), command_register(), command_register_extra(), command_remove(), command_rename_item(), compareAnims(), compute_face_name(), content_recipe_value(), converter_type_move_on(), create_archetype(), create_archetype_by_object_name(), create_overlay_pathname(), create_pathname(), create_player_cmd(), create_singularity(), create_template_pathname(), CREMainWindow.createMenus(), CREFacePanel.CREFacePanel(), CREPrePostPanel.CREPrePostPanel(), CREScriptEngine.CREScriptEngine(), Crossfire_Object_QueryName(), decode_name_password(), AssetsCollection< Animations >.define(), define_quest(), delete_character(), describe_god(), TreasureWrapper.displayName(), ObjectWrapper.displayName(), do_artifact(), do_goto(), do_module(), do_register(), do_skill(), do_tell(), do_throw(), dragon_ability_gain(), drop_object(), dump(), dump_abilities(), dump_ignore_lists(), dump_monster_treasure(), dump_monster_treasure_rec(), empty_container(), exit_type_apply(), MimeUtils.extract(), MimeUtils.extractQuestSteps(), FAST_SAVE_DOUBLE(), FAST_SAVE_LONG(), AssetsCollection< Animations >.find(), find_animation(), find_applied_skill_by_name(), find_archetype(), find_archetype_by_object_name(), find_archetype_by_object_type_name(), find_artifact(), find_by_name(), find_color(), find_face(), find_flag(), find_force(), inja::FunctionStorage.find_function(), find_help_file(), find_help_file_in(), find_ignore_list(), find_player_options(), find_quest_info(), find_skill_by_name(), find_throw_ob(), find_treasure_by_name(), find_treasurelist(), find_type_definition(), findAnimation(), Archetypes.findByObjectName(), Archetypes.findByObjectTypeName(), findFace(), finish_races(), fire_misc_object(), fix_tiled_map(), follower_remove_given_items(), AssetsCollection< Animations >.get(), get_attribute(), get_dir_from_name(), get_or_create_state(), get_other_player_from_name(), get_pickup_mode_index(), get_quest_info(), get_race(), get_region_from_string(), get_state(), get_typedata_by_name(), getEventFiles(), getMapHasBeenLoaded(), ResourcesManager.getRecipe(), god_examines_item(), god_gives_present(), has_been_loaded(), hiscore_display(), hiscore_init(), inja::Environment.include_template(), ingred_name(), initapply(), initapplyobject(), initcamera(), initdropobject(), initfire(), initghosted(), initmessage(), initmovement(), initmoveto(), initnotice(), initpickup(), initpickupobject(), initsay(), initstop(), initteleport(), inittrigger(), initturn(), initvisible(), initwizard(), inventory(), is_defined_recipe(), key_change_class(), kill_object(), knowledge_alchemy_attempt(), knowledge_alchemy_can_use_item(), knowledge_alchemy_detail(), knowledge_display(), knowledge_item_can_be_used_alchemy(), knowledge_send_info(), leave(), legal_artifact_combination(), list_modules(), TreasureLoader.load(), load_dir(), load_unique_objects(), HelpBrowser.loadResource(), lock_item_cmd(), look_at(), magic_wall(), main(), make_formula_book(), FaceMakerDialog.makeFaces(), mark_item_cmd(), matches_sacrifice(), mimic_type_apply(), monster_can_detect_enemy(), monster_format_say(), move_symptom(), mtar_find(), mtar_write_dir_header(), mtar_write_file_header(), name_to_material(), new_text_name(), object_clear(), object_copy_no_speed(), object_find_by_arch_name(), object_find_by_name(), object_find_by_name_global(), object_find_by_type_and_arch_name(), object_find_by_type_and_name(), Object_GetName(), object_matches_string(), CREUtils.objectNode(), CREMainWindow.onReportAlchemy(), CREMainWindow.onReportAlchemyGraph(), CREMainWindow.onReportMaterials(), CREMainWindow.onReportPlayer(), CREMainWindow.onReportResetGroups(), CREMainWindow.onReportSummon(), parse_animation_block(), pick_up_object(), play_sound_player_only(), player_attack_door(), polymorph_melt(), potion_type_apply(), power_crystal_type_apply(), process_map_lore(), quest_create(), quest_display(), quest_list(), rangetostring(), read_ignore_list(), read_template(), readDirectory(), ready_map_name(), receive_play_again(), receive_player_name(), recharge(), recipe_find_ingredient_cost(), recursive_roll(), SoundFiles.refreshSounds(), remove_force(), reportSummon(), sack_can_hold(), save_life(), save_map(), save_throw_object(), scroll_type_apply(), set_disable_module(), set_disable_plugin(), set_dumpmont(), set_enable_module(), CREResourcesWindow.setFilter(), singing(), skillscroll_type_apply(), SoundsDialog.soundType(), spellbook_type_apply(), start_animation(), transmute_item_to_flower(), treasure_type_apply(), try_find_animation(), try_find_archetype(), try_find_face(), unapply_for_ob(), unapply_special(), RecipePanel.updateItem(), ArtifactPanel.updateItem(), use_alchemy(), use_oratory(), use_skill(), GeneralMessageWrapper.uses(), verify_player(), inja::Renderer.visit(), while(), ArtifactWriter.write(), nlohmann::detail::binary_writer< BasicJsonType, CharType >.write_bson_array(), nlohmann::detail::binary_writer< BasicJsonType, CharType >.write_bson_binary(), nlohmann::detail::binary_writer< BasicJsonType, CharType >.write_bson_boolean(), nlohmann::detail::binary_writer< BasicJsonType, CharType >.write_bson_double(), nlohmann::detail::binary_writer< BasicJsonType, CharType >.write_bson_element(), nlohmann::detail::binary_writer< BasicJsonType, CharType >.write_bson_entry_header(), nlohmann::detail::binary_writer< BasicJsonType, CharType >.write_bson_integer(), nlohmann::detail::binary_writer< BasicJsonType, CharType >.write_bson_null(), nlohmann::detail::binary_writer< BasicJsonType, CharType >.write_bson_object_entry(), nlohmann::detail::binary_writer< BasicJsonType, CharType >.write_bson_string(), nlohmann::detail::binary_writer< BasicJsonType, CharType >.write_bson_unsigned(), write_crossfire_maps(), write_scroll(), write_type_index(), write_world_map(), writeClass(), writeEnum(), and writeItem().

◆ next

◆ op

give.op = whoami.CheckInventory(parms)

Definition at line 33 of file give.py.

Referenced by action_makes_visible(), add_abilities(), add_author(), inja::FunctionStorage.add_builtin(), add_capacity(), add_force(), add_friendly_object(), add_key_value(), add_player_exp(), add_statbonus(), adj_stealchance(), alchemy(), alchemy_failure_effect(), allowed_class(), animate_bomb(), animate_object(), animate_trigger(), animate_turning(), animate_weapon(), apply_auto(), apply_by_living(), apply_can_apply_object(), apply_check_apply_restrictions(), apply_check_item_power(), apply_check_owner(), apply_check_personalized_blessings(), apply_cmd(), apply_container(), apply_death_exp_penalty(), apply_manual(), apply_race_and_class(), apply_sign(), apply_special(), apply_update_ranged_skill(), arch_present_in_ob(), arch_to_object(), archetypes_for_each(), arrow_type_process(), artifact_compute_chance_for_item(), assets_finish_archetypes_for_play(), attack_melee_weapon(), attack_message(), attack_ob(), attack_ob_simple(), attempt_hide(), attempt_steal(), basic_emote(), become_follower(), blame(), blind_living(), blindness_type_process(), book_type_apply(), calc_item_power(), calc_perm_exp(), calc_skill_exp(), calculate_difficulty(), can_be_transmuted_to_flower(), can_follow(), cancellation(), cast_bless(), cast_cause_disease(), cast_change_ability(), cast_change_map_lightlevel(), cast_cone(), cast_consecrate(), cast_create_food(), cast_create_missile(), cast_create_obj(), cast_create_town_portal(), cast_curse(), cast_destruction(), cast_detection(), cast_dust(), cast_earth_to_dust(), cast_heal(), cast_identify(), cast_invisible(), cast_item_curse_or_bless(), cast_light(), cast_magic_storm(), cast_polymorph(), cast_raise_dead_spell(), cast_smite_spell(), cast_spell(), cast_transfer(), cast_wonder(), cast_word_of_recall(), cctk_set_object_strings(), cf_fix_object(), cf_handle_type_apply(), cf_identify(), cf_map_insert_object(), cf_map_insert_object_around(), cf_map_insert_object_there(), cf_object_apply(), cf_object_cast_spell(), cf_object_change_abil(), cf_object_change_exp(), cf_object_change_map(), cf_object_check_for_spell(), cf_object_check_trigger(), cf_object_clone(), cf_object_drop(), cf_object_forget_spell(), cf_object_get_archetype_property(), cf_object_get_double_property(), cf_object_get_float_property(), cf_object_get_int64_property(), cf_object_get_int_property(), cf_object_get_key(), cf_object_get_long_property(), cf_object_get_map_property(), cf_object_get_movetype_property(), cf_object_get_object_property(), cf_object_get_partylist_property(), cf_object_get_resistance(), cf_object_get_sstring_property(), cf_object_get_string_property(), cf_object_insert_in_ob(), cf_object_insert_object(), cf_object_learn_spell(), cf_object_move(), cf_object_move_to(), cf_object_out_of_map(), cf_object_pay_item(), cf_object_perm_exp(), cf_object_pickup(), cf_object_present_archname_inside(), cf_object_query_money(), cf_object_remove(), cf_object_remove_depletion(), cf_object_say(), cf_object_set_animation(), cf_object_set_face(), cf_object_set_float_property(), cf_object_set_int64_property(), cf_object_set_int_property(), cf_object_set_key(), cf_object_set_long_property(), cf_object_set_movetype_property(), cf_object_set_object_property(), cf_object_set_resistance(), cf_object_set_string_property(), cf_object_teleport(), cf_object_transfer(), cf_object_update(), cf_object_user_event(), cf_party_get_next_player(), cf_player_get_ip(), cf_player_get_marked_item(), cf_player_get_party(), cf_player_get_title(), cf_player_knowledge_give(), cf_player_knowledge_has(), cf_player_message(), cf_player_set_marked_item(), cf_player_set_party(), cf_player_set_title(), cfanim_runPluginCommand(), cfapi_object_cast(), cfapi_object_change_abil(), cfapi_object_check_spell(), cfapi_object_check_trigger(), cfapi_object_clean_object(), cfapi_object_clear(), cfapi_object_clone(), cfapi_object_delete(), cfapi_object_describe(), cfapi_object_distance(), cfapi_object_drain(), cfapi_object_drop(), cfapi_object_find_archetype_inside(), cfapi_object_fix(), cfapi_object_forget_spell(), cfapi_object_get_key(), cfapi_object_get_property(), cfapi_object_give_skill(), cfapi_object_identify(), cfapi_object_insert(), cfapi_object_learn_spell(), cfapi_object_merge(), cfapi_object_move(), cfapi_object_pay_amount(), cfapi_object_pay_item(), cfapi_object_perm_exp(), cfapi_object_query_money(), cfapi_object_remove(), cfapi_object_remove_depletion(), cfapi_object_reset(), cfapi_object_say(), cfapi_object_set_key(), cfapi_object_set_property(), cfapi_object_split(), cfapi_object_transfer(), cfapi_object_transmute(), cfapi_object_update(), cfapi_object_user_event(), cfapi_player_quest(), cflogger_globalEventListener(), cfpython_globalEventListener(), change_abil(), change_exp(), change_luck(), change_object(), change_spell(), change_treasure(), check_bullet(), check_exp_adjust(), check_exp_loss(), check_inv(), check_inv_recursive(), check_item(), check_loaded_object(), check_login(), check_pick(), check_sacrifice(), check_spell_knockback(), check_spell_known(), check_treasure_arch(), check_treasure_inv(), check_trigger(), check_wall(), checkdm(), clean_object(), clear_flag(), clock_type_apply(), command_abil(), command_accountpasswd(), command_accuse(), command_addexp(), command_afk(), command_apply(), command_applymode(), command_arrest(), command_banish(), command_beg(), command_bleed(), command_blush(), command_body(), command_bounce(), command_bow(), command_bowmode(), command_brace(), command_burp(), command_cackle(), command_cast(), command_cast_spell(), command_chat(), command_chuckle(), command_clap(), command_cointoss(), command_cough(), command_create(), command_cringe(), command_cry(), command_dance(), command_debug(), command_delete(), command_diff(), command_disarm(), command_dm(), command_dmhide(), command_dmtell(), command_drop(), command_dropall(), command_dump(), command_dumpabove(), command_dumpallarchetypes(), command_dumpallmaps(), command_dumpallobjects(), command_dumpbelow(), command_dumpfriendlyobjects(), command_dumpmap(), command_east(), command_empty(), command_examine(), command_face(), command_fire(), command_fire_stop(), command_fix_me(), command_flip(), command_follow(), command_forget_spell(), command_free(), command_freeze(), command_frown(), command_gasp(), command_giggle(), command_glare(), command_goto(), command_grin(), command_groan(), command_growl(), command_gsay(), command_help(), command_hiccup(), command_hide(), command_hiscore(), command_hug(), command_insert_into(), command_inventory(), command_invisible(), command_invoke(), command_kick(), command_kick2(), command_kill_pets(), command_kiss(), command_language(), command_laugh(), command_learn_special_prayer(), command_learn_spell(), command_learn_spell_or_prayer(), command_lick(), command_listen(), command_listplugins(), command_loadplugin(), command_loadtest(), command_lock_item(), command_malloc(), command_mapinfo(), command_maps(), command_mark(), command_me(), command_mon_aggr(), command_motd(), command_news(), command_nod(), command_north(), command_northeast(), command_northwest(), command_nowiz(), command_overlay_reset(), command_overlay_save(), command_partial_commands(), command_party(), command_party_rejoin(), command_patch(), command_peaceful(), command_petmode(), command_pickup(), command_players(), command_poke(), command_possess(), command_pout(), command_printlos(), command_puke(), command_purge_quest(), command_purge_quest_definitions(), command_quest(), command_quit(), command_recollect(), command_remove(), command_rename_item(), command_reply(), command_reset(), command_resistances(), command_rotateshoottype(), command_rules(), command_run(), command_run_stop(), command_save(), command_say(), command_scream(), command_search(), command_search_items(), command_setgod(), command_settings(), command_shake(), command_shiver(), command_shout(), command_showpets(), command_shrug(), command_shutdown(), command_sigh(), command_skills(), command_slap(), command_smile(), command_smirk(), command_snap(), command_sneeze(), command_snicker(), command_sniff(), command_snore(), command_sound(), command_south(), command_southeast(), command_southwest(), command_speed(), command_spit(), command_ssdumptable(), command_stack_clear(), command_stack_list(), command_stack_pop(), command_stack_push(), command_stats(), command_stay(), command_strings(), command_strut(), command_style_map_info(), command_sulk(), command_summon(), command_take(), command_teleport(), command_tell(), command_tell_all(), command_thank(), command_think(), command_throw(), command_time(), command_title(), command_toggle_shout(), command_twiddle(), command_unarmed_skill(), command_unloadplugin(), command_use(), command_usekeys(), command_version(), command_wave(), command_west(), command_whereabouts(), command_whereami(), command_whistle(), command_who(), command_wimpy(), command_wink(), command_wizcast(), command_wizpass(), command_yawn(), commit_crime(), common_ob_describe(), common_process_projectile(), common_trap_type_process(), cone_drop(), confirm_party_password(), confirm_password(), confuse_living(), content_recipe_value(), converter_type_move_on(), copy_message(), counterspell(), create_all_treasures(), create_aura(), create_bomb(), create_one_treasure(), create_player_cmd(), create_singularity(), create_treasure(), createCFObject(), createCFObjectByName(), creator_type_process(), creator_type_trigger(), Crossfire_Archetype_RichCompare(), Crossfire_Map_RichCompare(), Crossfire_Object_Cast(), Crossfire_Object_ChangeAbil(), Crossfire_Object_InsertInto(), Crossfire_Object_KnowSpell(), Crossfire_Object_Pay(), Crossfire_Object_RichCompare(), Crossfire_Party_RichCompare(), Crossfire_Region_RichCompare(), crystal_level(), current_map_info(), current_region_info(), dead_player(), deathstrike_living(), decay_objects(), deep_swamp_type_process(), delete_unique_items(), describe_item(), describe_monster(), describe_resistance(), destroy_object(), detector_type_process(), determine_god(), did_make_save(), did_make_save_item(), die_roll(), dimension_door(), director_process(), dispel_rune(), display_help_file(), display_motd(), display_new_pickup(), display_who_entry(), do_execute_event(), do_forget_spell(), do_goto(), do_hidden_move(), do_learn_spell(), do_monster_change(), do_mood_floor(), do_single_item(), do_skill(), do_skill_attack(), do_skill_by_number(), do_some_living(), do_tell(), do_throw(), do_turn(), do_wizard_dm(), do_wizard_hide(), dragon_eat_flesh(), drain_specific_stat(), drain_stat(), drop(), drop_object(), duplicator_type_trigger(), AssetsCollection< Animations >.each(), eat_item(), encode_string(), ensure_bitmask(), enter_exit(), enter_map(), enter_player_maplevel(), enter_player_savebed(), enter_unique_map(), esrv_get_ob_from_count(), esrv_move_object(), esrv_send_inventory(), esrv_send_item(), esrv_update_item(), events_execute_global_event(), events_execute_object_event(), events_execute_object_user(), examine(), examine_autoidentify(), examine_cmd(), examine_fluff(), examine_monster(), examine_rod_charge_level(), examine_wand_charge_level(), examine_weight_and_material(), execute_word_of_recall(), exit_type_apply(), expand_lighted_sight(), expand_sight(), explode_bullet(), explosion(), ext_info_map_except(), face_player(), faces_for_each(), find_applied_skill_by_name(), find_arch_at(), find_arrow(), find_artifact(), find_best_player_hth_skill(), find_better_arrow(), find_force(), find_insert_pos(), find_marked_object(), find_target_for_friendly_spell(), find_throw_ob(), fire(), fire_arch_from_position(), fire_bolt(), fire_bow(), fire_misc_object(), fire_swarm(), AssetsCollection< Animations >.first(), fix_container_multipart(), fix_generated_item(), fix_object(), fix_player(), fix_stopped_arrow(), fix_stopped_item(), fix_summon_pet(), flee_player(), follower_has_similar_item(), follower_remove_given_items(), forklightning(), free_all_objects(), free_dialog_information(), free_no_drop(), friendly_fire(), gate_type_process(), generate_artifact(), generate_monster_arch(), generate_monster_inv(), get_attack_message(), get_attack_message_type(), get_dialog_message(), get_jail_exit(), get_name(), get_nearest_criminal(), get_nearest_player(), get_ob_diff(), get_other_player_from_name(), get_party_password(), get_password(), get_player(), get_pointed_target(), get_spell_by_name(), give_artifact_abilities(), give_initial_items(), give_skill_by_name(), globalEventListener(), god_enchants_weapon(), god_examines_priest(), god_gives_present(), god_intervention(), god_removes_curse(), gravestone_text(), handle_newcs_player(), handle_spell_confusion(), has_carried_lights(), help_topics(), hide(), hiscore_check(), hiscore_display(), hit_map(), hit_player(), hit_with_arrow(), hit_with_drain(), hit_with_one_attacktype(), identify(), improve_armour(), improve_weapon(), improve_weapon_magic(), improve_weapon_stat(), inventory(), is_aimed_missile(), is_criminal(), is_dragon_pl(), is_identifiable_type(), is_identified(), is_legal_2ways_exit(), is_magical(), is_old_wraith_pl(), IS_PLAYER(), is_true_undead(), is_wraith_pl(), key_change_class(), key_confirm_quit(), key_roll_stat(), kill_object(), kill_player(), kill_player_not_permadeath(), kill_player_permadeath(), knowledge_add_probe_monster(), knowledge_item_can_be_used_alchemy(), lamp_type_describe(), legacy_animate_trigger(), legacy_monster_stand_in_light(), legacy_move_hole(), legacy_ob_apply(), legacy_ob_describe(), legacy_ob_process(), legacy_remove_force(), legal_artifact_combination(), legal_range(), level_for_item(), link_player_skills(), list_players(), load_object(), load_object_from_reader(), load_objects(), local_check_loaded_object(), lock_item_cmd(), login_check_shutdown(), look_at(), lookup_spell_by_name(), loot_object(), magic_wall(), make_object_glow(), make_perma_dead(), make_sure_not_seen(), make_sure_seen(), make_visible(), malloc_info(), Map_CreateObject(), map_info(), mark_item_cmd(), marker_type_process(), marker_type_trigger(), mimic_type_apply(), monster_can_detect_enemy(), monster_can_see_enemy(), monster_check_doors(), monster_check_earthwalls(), monster_check_wakeup(), monster_communicate(), monster_do_living(), monster_find_throw_ob(), monster_move(), monster_move_no_enemy(), monster_move_randomly(), monster_npc_call_help(), monster_stand_in_light(), monster_stand_in_light_internal(), mood_change(), mood_floor_type_process(), mood_floor_type_trigger(), move_ball_spell(), move_bolt(), move_bullet(), move_cone(), move_detector(), move_duplicator(), move_firewall(), move_hole(), move_internal(), move_marker(), move_missile(), move_ob(), move_object(), move_player(), move_player_attack(), move_player_mover(), move_swarm_spell(), move_teleporter(), move_to(), numb_ob_inside(), ob_apply(), ob_describe(), ob_if_can_find(), ob_move_on(), ob_process(), ob_trigger(), object_add_weight(), object_check_move_on(), object_clear(), object_clear_owner(), object_copy_owner(), object_create_arch(), object_decrease_nrof(), object_dump(), object_dump_all(), object_find_by_name_global(), object_find_by_tag_global(), object_fix_multipart(), object_free(), object_free_all_data(), object_free_key_values(), object_get_env_recursive(), object_get_materialtype(), object_get_owner(), object_get_owner_const(), object_get_player_container(), object_get_value(), Object_GetObjectProperty(), object_give_identified_properties(), object_handle_death_animation(), object_in_icecube(), object_increase_nrof(), object_insert_in_map(), object_insert_in_map_at(), object_insert_in_ob(), object_insert_to_free_spot_or_free(), object_matches_string(), object_merge(), object_merge_spell(), object_new(), object_present_in_ob(), object_present_in_ob_by_name(), object_remove(), object_remove_from_active_list(), object_replace_insert_in_map(), object_reset(), object_set_cheat(), object_set_enemy(), object_set_flag_inv(), object_set_msg(), object_set_owner(), object_set_value(), object_set_value_s(), object_sub_weight(), object_sum_weight(), object_teleport(), object_try_get_value(), object_unset_flag_inv(), object_update(), object_update_speed(), object_update_turn_face(), object_value_set(), object_value_set_shared(), CREUtils.objectNode(), ok_to_put_more(), old_describe_monster(), op_on_battleground(), paralyze_living(), parse_dialog_information(), party_form(), party_join(), party_leave(), party_send_message(), nlohmann::basic_json.patch(), pay_for_item(), peacemaker_type_process(), perceive_self(), pets_control_golem(), pets_move_golem(), pets_summon_golem(), pets_summon_object(), pick_arrow_target(), pick_up(), pick_up_object(), place_alchemy_objects(), play_again(), player_attack_door(), player_can_find(), player_can_view(), player_changer_type_process(), player_fire_bow(), player_lvl_adj(), player_map_change_common(), plugins_display_list(), poison_living(), poison_type_apply(), poisoning_type_process(), polymorph(), polymorph_item(), polymorph_living(), polymorph_melt(), power_crystal_describe(), power_crystal_type_apply(), prayer_failure(), prepare_weapon(), print_los(), print_monsters(), print_tod(), probe(), process_events(), process_object(), push_button(), put_a_monster(), put_in_icecube(), put_object_in_sack(), put_treasure(), python_command_function(), query_base_name(), query_flag(), query_flags(), query_money(), query_name(), query_short_name(), query_weight(), quest_for_each(), random_roll(), random_roll64(), rangetostring(), receive_party_password(), receive_play_again(), receive_player_name(), receive_player_password(), recharge(), recursive_roll(), reflwall(), remove_button_link(), remove_curse(), remove_depletion(), remove_door(), remove_force(), remove_friendly_object(), remove_locked_door(), remove_special_prayers(), remove_statbonus(), remove_trap(), remove_unpaid_objects(), restore_player(), resurrect_player(), reverse_ob_inv(), reverse_ob_key_values(), ring_desc(), roll_again(), roll_ob(), roll_stats(), rune_attack(), runmovement(), runturn(), sack_can_hold(), save_life(), save_object(), save_object_in_sb(), save_objects(), save_player(), save_throw_object(), savebed_type_apply(), scroll_failure(), sell_item(), send_arch_info(), send_changed_object(), send_news(), send_rules(), set_abs_magic(), set_body_info(), set_first_map(), set_flag(), set_magic(), set_materialname(), set_object_face_main(), set_object_face_other(), set_pickup_mode(), set_ring_bonus(), set_spell_skill(), set_variable(), share_exp(), shop_describe(), shop_pay_unpaid(), shop_pay_unpaid_callback(), should_director_abort(), show_commands(), show_matching_spells(), show_skills(), shuffle_attack(), sign_type_apply(), skill_throw(), slow_living(), slow_living_by(), special_potion(), spell_consume_items(), spell_effect_type_process(), spell_failure(), steal(), stick_arrow(), stop_item(), stop_projectile(), stop_using_item(), subtract_player_exp(), summon_hostile_monsters(), swap_random_stats(), swap_stat(), tear_down_wall(), teleporter_type_process(), teleporter_type_trigger(), thrown_object_type_process(), time_info(), timed_gate_type_process(), town_portal_destroy_existing(), town_portal_find_force(), transfer_ob(), transmute_item_to_flower(), transmute_materialname(), transport_can_hold(), transport_type_apply(), transport_type_process(), trap_see(), treasure_type_apply(), trigger_move(), trigger_type_apply(), trigger_type_process(), try_fit(), unapply_for_ob(), unapply_special(), unhide(), update_button(), update_los(), use_alchemy(), use_skill(), use_trigger(), weapon_improver_type_apply(), while(), worship_forbids_use(), write_mark(), write_rune(), and wrong_password().

◆ parms

give.parms = Crossfire.ScriptParameters()

Definition at line 28 of file give.py.

Referenced by show_skills().

◆ receiver

def give.receiver = getReceiver(whoami, direction)

Definition at line 38 of file give.py.

◆ top

def give.top = receiver

Definition at line 42 of file give.py.

Referenced by do_test(), object_insert_in_map(), and object_merge().

◆ whoami

give.whoami = Crossfire.WhoAmI()

Definition at line 26 of file give.py.