Crossfire Server, Trunk
SoundsDialog.h
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2022 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#ifndef SOUNDS_DIALOG_H
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#define SOUNDS_DIALOG_H
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#include <QDialog>
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class
SoundsDialog
:
public
QDialog {
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Q_OBJECT
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public
:
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SoundsDialog
(
const
QString &dir, QWidget *parent);
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protected
:
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QString
soundType
(
const
QString &
name
)
const
;
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};
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#endif
/* SOUNDS_DIALOG_H */
SoundsDialog::SoundsDialog
SoundsDialog(const QString &dir, QWidget *parent)
Definition:
SoundsDialog.cpp:49
SoundsDialog::soundType
QString soundType(const QString &name) const
Definition:
SoundsDialog.cpp:27
SoundsDialog
Definition:
SoundsDialog.h:18
give.name
name
Definition:
give.py:27
crossfire-crossfire-server
utils
cre
sounds
SoundsDialog.h
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