Crossfire Server, Trunk
SoundsDialog.h
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1 /*
2  * Crossfire -- cooperative multi-player graphical RPG and adventure game
3  *
4  * Copyright (c) 2022 the Crossfire Development Team
5  *
6  * Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
7  * welcome to redistribute it under certain conditions. For details, please
8  * see COPYING and LICENSE.
9  *
10  * The authors can be reached via e-mail at <crossfire@metalforge.org>.
11  */
12 
13 #ifndef SOUNDS_DIALOG_H
14 #define SOUNDS_DIALOG_H
15 
16 #include <QDialog>
17 
18 class SoundsDialog : public QDialog {
19  Q_OBJECT
20 public:
21  SoundsDialog(const QString &dir, QWidget *parent);
22 
23 protected:
24  QString soundType(const QString &name) const;
25 };
26 
27 #endif /* SOUNDS_DIALOG_H */
SoundsDialog::SoundsDialog
SoundsDialog(const QString &dir, QWidget *parent)
Definition: SoundsDialog.cpp:49
SoundsDialog::soundType
QString soundType(const QString &name) const
Definition: SoundsDialog.cpp:27
SoundsDialog
Definition: SoundsDialog.h:18
give.name
name
Definition: give.py:27