Crossfire Server, Trunk
SoundsDialog Class Reference

#include <SoundsDialog.h>

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Public Member Functions

 SoundsDialog (const QString &dir, QWidget *parent)
 

Protected Member Functions

QString soundType (const QString &name) const
 

Detailed Description

Definition at line 18 of file SoundsDialog.h.

Constructor & Destructor Documentation

◆ SoundsDialog()

SoundsDialog::SoundsDialog ( const QString &  dir,
QWidget *  parent 
)

Definition at line 49 of file SoundsDialog.cpp.

References mad_mage_user::file, banquet::l, is_valid_types_gen::line, soundType(), and split().

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Member Function Documentation

◆ soundType()

QString SoundsDialog::soundType ( const QString &  name) const
protected

Definition at line 27 of file SoundsDialog.cpp.

References archininventory::arch, AssetsManager::archetypes(), disinfect::count, navar-midane_time::data, AssetsCollection< T, Key >::first(), GameSounds::gameSounds, getManager(), give::name, SKILL, SPELL, and SPELL_EFFECT.

Referenced by SoundsDialog().

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The documentation for this class was generated from the following files: