Crossfire Server, Trunk
TreasureListPanel.h
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2022 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#ifndef TREASURE_LIST_PANEL_H
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#define TREASURE_LIST_PANEL_H
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#include <QObject>
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#include <QtWidgets>
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#include "
assets/AssetWrapperPanel.h
"
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#include "
global.h
"
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#include "
treasure.h
"
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class
TreasureListWrapper
;
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class
AssetModel
;
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class
CRETreasurePanel
:
public
AssetTWrapperPanel
<treasurelist> {
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Q_OBJECT
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public
:
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CRETreasurePanel
(
AssetModel
* model, QWidget* parent);
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virtual
void
updateItem
()
override
;
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public
slots:
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void
onGenerate
(
bool
pressed);
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protected
:
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QTreeWidget*
myGenerated
;
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QSpinBox*
myDifficulty
;
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};
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#endif // TREASURE_LIST_PANEL_H
global.h
CRETreasurePanel::myDifficulty
QSpinBox * myDifficulty
Definition:
TreasureListPanel.h:41
TreasureListWrapper
Definition:
TreasureListWrapper.h:27
CRETreasurePanel
Definition:
TreasureListPanel.h:28
AssetTWrapperPanel
Definition:
AssetWrapperPanel.h:92
CRETreasurePanel::onGenerate
void onGenerate(bool pressed)
Definition:
TreasureListPanel.cpp:53
CRETreasurePanel::updateItem
virtual void updateItem() override
Definition:
TreasureListPanel.cpp:49
AssetModel
Definition:
AssetModel.h:29
treasure.h
AssetWrapperPanel.h
CRETreasurePanel::myGenerated
QTreeWidget * myGenerated
Definition:
TreasureListPanel.h:40
CRETreasurePanel::CRETreasurePanel
CRETreasurePanel(AssetModel *model, QWidget *parent)
Definition:
TreasureListPanel.cpp:28
crossfire-crossfire-server
utils
cre
treasures
TreasureListPanel.h
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