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25 #include "../assets/AssetUseTree.h"
30 addCheckBox(tr(
"Single item"),
"isSingleItem",
false);
32 myLayout->addWidget(
new QLabel(tr(
"Difficulty:")), 2, 0);
36 QPushButton* generate =
new QPushButton(tr(
"generate"),
this);
40 myGenerated->setHeaderLabel(tr(
"Generation result"));
43 myLayout->addWidget(
new QLabel(tr(
"Used by"),
this), 1, 4, 1, 1);
46 myLayout->addWidget(use, 2, 4, 2, 3);
AssetUseTree * addAssetUseTree(const QString &label, AssetModel *assets, const char *property)
void onGenerate(bool pressed)
virtual void updateItem() override
void object_free(object *ob, int flags)
object * object_new(void)
static QTreeWidgetItem * objectNode(const object *op, QTreeWidgetItem *parent)
QTreeWidget * myGenerated
void object_remove(object *op)
QCheckBox * addCheckBox(const QString &label, const char *property, bool readOnly=true)
CRETreasurePanel(AssetModel *model, QWidget *parent)
void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries)
object * identify(object *op)