Crossfire Server, Trunk
TreasureListPanel.cpp
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1 /*
2  * Crossfire -- cooperative multi-player graphical RPG and adventure game
3  *
4  * Copyright (c) 2022 the Crossfire Development Team
5  *
6  * Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
7  * welcome to redistribute it under certain conditions. For details, please
8  * see COPYING and LICENSE.
9  *
10  * The authors can be reached via e-mail at <crossfire@metalforge.org>.
11  */
12 
13 #include <Qt>
14 
15 #include "global.h"
16 #include "treasure.h"
17 
18 #include "TreasureListPanel.h"
19 #include "CREUtils.h"
20 
21 #include "assets.h"
22 #include "AssetsManager.h"
23 #include "TreasureListWrapper.h"
24 #include "TreasureWrapper.h"
25 #include "../assets/AssetUseTree.h"
26 #include "assets/AssetModel.h"
27 
29 
30  addCheckBox(tr("Single item"), "isSingleItem", false);
31 
32  myLayout->addWidget(new QLabel("Difficulty:"), 2, 0);
33  myLayout->addWidget(myDifficulty = new QSpinBox(this), 2, 1);
34  myDifficulty->setRange(0, 150);
35  myDifficulty->setValue(150);
36  QPushButton* generate = new QPushButton("generate", this);
37  connect(generate, SIGNAL(clicked(bool)), this, SLOT(onGenerate(bool)));
38  myLayout->addWidget(generate, 2, 2);
39  myLayout->addWidget(myGenerated = new QTreeWidget(this), 3, 0, 1, 3);
40  myGenerated->setHeaderLabel(tr("Generation result"));
41  myGenerated->setIconSize(QSize(32, 32));
42 
43  myLayout->addWidget(new QLabel(tr("Used by"), this), 1, 4, 1, 1);
44  auto use = addAssetUseTree(QString(), model, "self");
45  myLayout->removeWidget(use);
46  myLayout->addWidget(use, 2, 4, 2, 3);
47 }
48 
50  myGenerated->clear();
51 }
52 
54  const int difficulty = myDifficulty->value();
55  myGenerated->clear();
56  object* result = object_new(), *item;
57  create_treasure(const_cast<treasurelist *>(myItem), result, 0, difficulty, 0);
58  while ((item = result->inv)) {
59  identify(result->inv);
60  myGenerated->addTopLevelItem(CREUtils::objectNode(item, NULL));
61 
63  object_free(item, 0);
64  }
65 
66  object_free(result, 0);
67 }
global.h
TreasureListPanel.h
AssetsManager.h
CRETreasurePanel::myDifficulty
QSpinBox * myDifficulty
Definition: TreasureListPanel.h:43
CREUtils.h
AssetWrapperPanel::addAssetUseTree
AssetUseTree * addAssetUseTree(const QString &label, AssetModel *assets, const char *property)
Definition: AssetWrapperPanel.cpp:148
create_treasure
void create_treasure(treasurelist *t, object *op, int flag, int difficulty, int tries)
Definition: treasure.cpp:256
AssetWrapperPanel::myLayout
QGridLayout * myLayout
Definition: AssetWrapperPanel.h:55
rotate-tower.result
bool result
Definition: rotate-tower.py:13
AssetTWrapperPanel
Definition: AssetWrapperPanel.h:91
CRETreasurePanel::onGenerate
void onGenerate(bool pressed)
Definition: TreasureListPanel.cpp:53
CRETreasurePanel::updateItem
virtual void updateItem() override
Definition: TreasureListPanel.cpp:49
AssetModel
Definition: AssetModel.h:29
object_free
void object_free(object *ob, int flags)
Definition: object.cpp:1592
AssetModel.h
treasure.h
object_new
object * object_new(void)
Definition: object.cpp:1273
AssetTWrapperPanel< treasurelist >::myItem
treasurelist * myItem
Definition: AssetWrapperPanel.h:105
item
Definition: item.py:1
CREUtils::objectNode
static QTreeWidgetItem * objectNode(const object *op, QTreeWidgetItem *parent)
Definition: CREUtils.cpp:31
TreasureListWrapper.h
assets.h
CRETreasurePanel::myGenerated
QTreeWidget * myGenerated
Definition: TreasureListPanel.h:42
object_remove
void object_remove(object *op)
Definition: object.cpp:1833
say.item
dictionary item
Definition: say.py:149
connect
Definition: connect.py:1
AssetWrapperPanel::addCheckBox
QCheckBox * addCheckBox(const QString &label, const char *property, bool readOnly=true)
Definition: AssetWrapperPanel.cpp:92
CRETreasurePanel::CRETreasurePanel
CRETreasurePanel(AssetModel *model, QWidget *parent)
Definition: TreasureListPanel.cpp:28
TreasureWrapper.h
treasureliststruct
Definition: treasure.h:85
identify
object * identify(object *op)
Definition: item.cpp:1409