Crossfire Server, Trunk
Utils.h
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/*
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* Crossfire -- cooperative multi-player graphical RPG and adventure game
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*
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* Copyright (c) 2020-2021 the Crossfire Development Team
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*
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* Crossfire is free software and comes with ABSOLUTELY NO WARRANTY. You are
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* welcome to redistribute it under certain conditions. For details, please
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* see COPYING and LICENSE.
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*
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* The authors can be reached via e-mail at <crossfire@metalforge.org>.
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*/
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#ifndef UTILS_H
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#define UTILS_H
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#include <string>
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extern
"C"
{
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#include "
global.h
"
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}
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class
Utils
{
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public
:
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static
bool
endsWith
(
const
std::string&
str
,
const
std::string& with);
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static
void
writeLinkedChar
(
const
linked_char
*
list
,
StringBuffer
*
buf
);
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static
void
writeStringArray
(
char
**items,
size_t
count
,
StringBuffer
*
buf
);
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};
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#endif
/* UTILS_H */
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global.h
guildoracle.list
list
Definition:
guildoracle.py:87
linked_char
Definition:
global.h:86
Utils
Definition:
Utils.h:22
make_face_from_files.str
str
Definition:
make_face_from_files.py:24
disinfect.count
int count
Definition:
disinfect.py:7
StringBuffer
Definition:
stringbuffer.c:25
Utils::endsWith
static bool endsWith(const std::string &str, const std::string &with)
Definition:
Utils.cpp:16
buf
StringBuffer * buf
Definition:
readable.c:1610
Utils::writeStringArray
static void writeStringArray(char **items, size_t count, StringBuffer *buf)
Definition:
Utils.cpp:36
Utils::writeLinkedChar
static void writeLinkedChar(const linked_char *list, StringBuffer *buf)
Definition:
Utils.cpp:22
crossfire-crossfire-server
include
Utils.h
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