Crossfire Server, Trunk
cf_handle.cpp
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/*
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CrossFire, A Multiplayer game for X-windows
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Copyright (C) 2007 Mark Wedel & Crossfire Development Team
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Copyright (C) 1992 Frank Tore Johansen
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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The authors can be reached via e-mail at crossfire-devel@real-time.com
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*/
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#include <
global.h
>
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#include <
ob_methods.h
>
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#include <
ob_types.h
>
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#include <
sounds.h
>
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#include <
sproto.h
>
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static
method_ret
cf_handle_type_apply
(
object
*
op
,
object
*applier,
int
aflags);
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void
init_type_cf_handle
(
void
) {
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register_apply
(
CF_HANDLE
,
cf_handle_type_apply
);
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}
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static
method_ret
cf_handle_type_apply
(
object
*
op
,
object
*applier,
int
aflags) {
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(
void
)aflags;
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draw_ext_info
(
NDI_UNIQUE
, 0, applier,
MSG_TYPE_APPLY
,
MSG_TYPE_APPLY_SUCCESS
,
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"You turn the handle."
);
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play_sound_map
(
SOUND_TYPE_ITEM
,
op
, 0,
"turn handle"
);
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op
->value =
op
->value ? 0 : 1;
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SET_ANIMATION
(
op
,
op
->value);
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object_update
(
op
,
UP_OBJ_FACE
);
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push_button
(
op
);
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return
METHOD_OK
;
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}
UP_OBJ_FACE
#define UP_OBJ_FACE
Definition:
object.h:533
global.h
CF_HANDLE
@ CF_HANDLE
Definition:
object.h:213
SOUND_TYPE_ITEM
#define SOUND_TYPE_ITEM
Definition:
newclient.h:338
cf_handle_type_apply
static method_ret cf_handle_type_apply(object *op, object *applier, int aflags)
Definition:
cf_handle.cpp:50
register_apply
void register_apply(int ob_type, apply_func method)
Definition:
ob_types.cpp:62
METHOD_OK
#define METHOD_OK
Definition:
ob_methods.h:15
SET_ANIMATION
#define SET_ANIMATION(ob, newanim)
Definition:
global.h:162
play_sound_map
void play_sound_map(int8_t sound_type, object *emitter, int dir, const char *action)
Definition:
sounds.cpp:113
object_update
void object_update(object *op, int action)
Definition:
object.cpp:1434
MSG_TYPE_APPLY_SUCCESS
#define MSG_TYPE_APPLY_SUCCESS
Definition:
newclient.h:606
sproto.h
nlohmann::detail::void
j template void())
Definition:
json.hpp:4099
method_ret
char method_ret
Definition:
ob_methods.h:14
ob_types.h
sounds.h
NDI_UNIQUE
#define NDI_UNIQUE
Definition:
newclient.h:265
give.op
op
Definition:
give.py:33
init_type_cf_handle
void init_type_cf_handle(void)
Definition:
cf_handle.cpp:39
push_button
void push_button(object *op)
Definition:
button.cpp:149
draw_ext_info
void draw_ext_info(int flags, int pri, const object *pl, uint8_t type, uint8_t subtype, const char *message)
Definition:
main.cpp:308
ob_methods.h
MSG_TYPE_APPLY
#define MSG_TYPE_APPLY
Definition:
newclient.h:411
crossfire-crossfire-server
types
cf_handle
cf_handle.cpp
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