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55 && strncmp(
EXIT_PATH(trap),
"/random/", 8))
90 if (
exit->stats.exp != 1)
133 if (exit_owner->
contr ==
op->contr)
161 "The %s is closed.",
name);
#define GET_MAP_OB(M, X, Y)
mapstruct * ready_map_name(const char *name, int flags)
mapstruct * has_been_loaded(const char *name)
void register_apply(int ob_type, apply_func method)
void register_move_on(int ob_type, move_on_func method)
void draw_ext_info_format(int flags, int pri, const object *pl, uint8_t type, uint8_t subtype, const char *format,...) PRINTF_ARGS(6
#define MAP_PLAYER_UNIQUE
Plugin animator file specs[Config] name
#define MSG_TYPE_APPLY_SUCCESS
void query_name(const object *op, char *buf, size_t size)
void init_type_exit(void)
method_ret common_pre_ob_move_on(object *trap, object *victim, object *originator)
static method_ret exit_type_move_on(object *trap, object *victim, object *originator)
#define MSG_TYPE_APPLY_TRAP
static method_ret exit_type_apply(object *exit, object *op, int autoapply)
static int is_legal_2ways_exit(object *op, object *exit)
void enter_exit(object *op, object *exit_ob)
Install Bug reporting Credits but rather whatever guild name you are using *With the current map and server there are three they and GreenGoblin *Whatever name you give the folder should but it will still use GUILD_TEMPLATE *You can change what guild it uses by editing the map files Modify Map or objects if you want to use the optional Python based Guild Storage hall The first three are on the main the next two are in the guild_hq and the final one is in hallofjoining Withe the Storage three objects are found on the main floor and the last two are in the basement It s not that but you will need a map editor You find the object that has the click edit and change the line script options(which currently is "GUILD_TEMPALTE") to the guild you wish to use. And make sure you use the same one for all of them or it won 't work. Here 's a quick HOWTO for using the map editor to make these changes edit the mainfloor map exit(x15, y29 - set to/Edit/This/Exit/Path in the template) back to the world map as well. If you are using the Storage Hall map(storage_hall)
#define MSG_TYPE_APPLY_FAILURE
void common_post_ob_move_on(object *trap, object *victim, object *originator)