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21 #define EVENT_ATTACKED 2
22 #define EVENT_ATTACKS 33
23 #define EVENT_BOUGHT 34
24 #define EVENT_CLOSE 11
26 #define EVENT_DESTROY 13
28 #define EVENT_PICKUP 5
30 #define EVENT_SELLING 32
34 #define EVENT_TRIGGER 10
35 #define EVENT_TIMER 12
40 #define EVENT_CLOCK 15
41 #define EVENT_CRASH 16
42 #define EVENT_GKILL 18
44 #define EVENT_LOGIN 19
45 #define EVENT_LOGOUT 20
46 #define EVENT_MAPENTER 21
47 #define EVENT_MAPLEAVE 22
48 #define EVENT_MAPLOAD 30
49 #define EVENT_MAPREADY 35
50 #define EVENT_MAPRESET 23
51 #define EVENT_MAPUNLOAD 29
52 #define EVENT_MUZZLE 27
53 #define EVENT_PLAYER_DEATH 17
54 #define EVENT_REMOVE 24
55 #define EVENT_SHOUT 25
62 #define BITMASK_EVENT(evt) (1ULL << evt)
64 #define BITMASK_VALID (1ULL << 63)
int events_execute_object_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix)
int events_execute_object_say(object *npc, talk_info *talk)
int events_execute_object_user(object *op, object *activator, object *third, const char *message, int fix)
event_registration events_register_global_handler(int eventcode, f_plug_event hook)
void events_unregister_global_handler(int eventcode, event_registration id)
void events_execute_global_event(int eventcode,...)
void events_register_object_handler(const char *id, f_plug_event handler)
void events_unregister_object_handler(const char *id)
TIPS on SURVIVING Crossfire is populated with a wealth of different monsters These monsters can have varying immunities and attack types In some of them can be quite a bit smarter than others It will be important for new players to learn the abilities of different monsters and learn just how much it will take to kill them This section discusses how monsters can interact with players Most monsters in the game are out to mindlessly kill and destroy the players These monsters will help boost a player s after he kills them When fighting a large amount of monsters in a single attempt to find a narrower hallway so that you are not being attacked from all sides Charging into a room full of Beholders for instance would not be open the door and fight them one at a time For there are several maps designed for them Find these areas and clear them out All throughout these a player can find signs and books which they can read by stepping onto them and hitting A to apply the book sign These messages will help the player to learn the system One more always keep an eye on your food If your food drops to your character will soon so BE CAREFUL ! NPCs Non Player Character are special monsters which have intelligence Players may be able to interact with these monsters to help solve puzzles and find items of interest To speak with a monster you suspect to be a simply move to an adjacent square to them and push the double ie Enter your message
unsigned long event_registration
int(* f_plug_event)(int *type,...)