Crossfire Server, Trunk
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SKILLS EXPERIENCE DOCUMENTATION for PLAYERS Summary Description of system Using the new skills system a new player commands b learning a new skill c about experience and skills d starting skills by player profession Appendices a skills descriptions b how stats are related to skills experience c Default parameters for skills d Theory of Experience Gain DESCRIPTION OF SKILLS EXPERIENCE SYSTEM When crossfire is compiled with the ALLOW_SKILLS flag | defined (in include/config.h) the new skills/experience system is enabled. Under this system the flow of play changes dramatically. Instead of gaining experience for basically just killing monsters(and disarming traps) players will now gain a variety of experience through the use of skills. Some skills replicate old functions in the game(cf. melee weapons skill |
SKILLS EXPERIENCE DOCUMENTATION for PLAYERS Summary Description of system Using the new skills system a new player commands b learning a new skill c about experience and skills d starting skills by player profession Appendices a skills descriptions b how stats are related to skills experience c Default parameters for skills d Theory of Experience Gain DESCRIPTION OF SKILLS EXPERIENCE SYSTEM When crossfire is compiled with the ALLOW_SKILLS flag missile weapon skill while others add new | functionality (cf stealing, hiding, etc). One important aspect of this new system is the way in which experience is gained -- basically it is the philosophy that "you are what you do". A player who kills monsters with spells gains experience in casting destructive spells. A player who steals from creatures often will get better at stealing |
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