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Crossfire Server, Trunk
R20553
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Files | |
| file | decor.c [code] |
| Those functions handle the decor in the random maps. | |
| file | door.c [code] |
| door-related functions. | |
| file | exit.c [code] |
| Handle exit placement in map. | |
| file | expand2x.c [code] |
| Expands a layout by 2x in each dimension. | |
| file | floor.c [code] |
| Floor handling. | |
| file | main.c [code] |
| Command-line interface to the map generator used to test layouts. | |
| file | maze_gen.c [code] |
| General maze generator. | |
| file | monster.c [code] |
| Monster placement for random maps. | |
| file | random_map.c [code] |
| Routines for random map generation. | |
| file | rogue_layout.c [code] |
| Rogue/NetHack style room generation. | |
| file | room_gen_onion.c [code] |
| The onion room generator: Onion rooms are like this: | |
| file | room_gen_spiral.c [code] |
| The spiral room generator: | |
| file | snake.c [code] |
| Snake-like layout generator. | |
| file | special.c [code] |
| Those functions handle placement of fountains, submaps, and so on. | |
| file | square_spiral.c [code] |
| Square-spiral layout generator. | |
| file | style.c [code] |
| Those functions deal with style for random maps. | |
| file | treasure.c [code] |
| This deals with inserting treasures in random maps. | |
| file | wall.c [code] |
1.8.11