Crossfire Server, Trunk
door.c File Reference
#include "global.h"
#include <string.h>
#include "random_map.h"
#include "rproto.h"
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void put_doors (mapstruct *the_map, char **maze, const char *doorstyle, RMParms *RP)
int surround_check2 (char **layout, int i, int j, int Xsize, int Ysize)

Detailed Description

door-related functions.

Definition in file door.c.

Function Documentation

◆ put_doors()

void put_doors ( mapstruct the_map,
char **  maze,
const char *  doorstyle,
RMParms RP 

Add doors to a map.

the_mapmap we're adding doors to.
mazemaze layout.
doorstyledoor style to be. If "none", won't do anything. If NULL, will choose one randomly.
RPrandom map parameters.

Definition at line 73 of file door.c.

References obj::arch, arch_to_object(), find_style(), object_copy(), object_insert_in_map_at(), mapdef::path, pick_random_object(), surround_check2(), RMParms::Xsize, and RMParms::Ysize.

Referenced by generate_random_map().

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◆ surround_check2()

int surround_check2 ( char **  layout,
int  i,
int  j,
int  Xsize,
int  Ysize 

Serch for doors or walls around a spot.

jcoordinates to check.
Ysizemaze size.
Combination of flags:
  • 1 = door or wall to left.
  • 2 = door or wall to right.
  • 4 = door or wall above.
  • 8 = door or wall below.

Definition at line 43 of file door.c.

Referenced by put_doors().

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