|
| file | account.c [code] |
| | This file contains account management logic - creation, deletion, log in verification, as well as associating player files with the account.
|
| |
| file | account_char.c [code] |
| | This file contains logic of dealing with characters that associated with an account.
|
| |
| file | alchemy.c [code] |
| | This contains all alchemy-related functions.
|
| |
| file | apply.c [code] |
| | Handles objects being applied, and their effect.
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| |
| file | attack.c [code] |
| | This handles all attacks, magical or not.
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| |
| file | ban.c [code] |
| | This code was grabbed from the Netrek source and modified to work with Crossfire.
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| |
| file | build_map.c [code] |
| | This file handles all ingame construction functions: builders, destroyers, building materials.
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| |
| file | c_chat.c [code] |
| | All player communication commands, except the 'gsay' one.
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| |
| file | c_misc.c [code] |
| | Various functions.
|
| |
| file | c_move.c [code] |
| | Move-related (north, east, ...) commands.
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| |
| file | c_new.c [code] |
| | This file deals with administrative commands from the client.
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| |
| file | c_object.c [code] |
| | Object commands, including picking/dropping, locking, etc.
|
| |
| file | c_party.c [code] |
| | Party-related functions and variables.
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| |
| file | c_range.c [code] |
| | Range related commands (casting, shooting, throwing, etc.).
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| |
| file | c_wiz.c [code] |
| | Those functions are used by DMs.
|
| |
| file | commands.c [code] |
| | Contains the definition for all in-game commands a player can issue.
|
| |
| file | disease.c [code] |
| | This file contains all the code implementing diseases, except for odds and ends in attack.c and in living.c.
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| |
| file | gods.c [code] |
| | All this functions handle gods: give presents, punish, and so on.
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| |
| file | hiscore.c [code] |
| | Hiscore handling functions.
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| |
| file | init.c [code] |
| | Server initialization, settings, and command-line handling.
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| |
| file | knowledge.c [code] |
| | Handling of player knowledge of various things.
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| |
| file | login.c [code] |
| | Player login/logout/save functions.
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| |
| file | main.c [code] |
| | Server main entry point.
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| |
| file | monster.c [code] |
| | This deals with monster moving, attacking, using items and such.
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| |
| file | move.c [code] |
| | Those functions handle object moving and pushing.
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| |
| file | ob_methods.c [code] |
| | Those functions deal with the object/type system.
|
| |
| file | ob_types.c [code] |
| | Those functions deal with the object/type system.
|
| |
| file | party.c [code] |
| | Party-structure related functions.
|
| |
| file | pets.c [code] |
| | Those functions deal with pets.
|
| |
| file | player.c [code] |
| | Player-related functions, including those used during the login and creation phases.
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| |
| file | plugins.c [code] |
| | Plugin API.
|
| |
| file | quest.c [code] |
| | Quest-related low-level mechanisms.
|
| |
| file | resurrection.c [code] |
| | Resurrection / raise dead related code.
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| |
| file | rune.c [code] |
| | All rune-related functions.
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| |
| file | server.c [code] |
| | Main server functions.
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| |
| file | shop.c [code] |
| | Those functions deal with shop handling, bargaining, things like that.
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| |
| file | skill_util.c [code] |
| | Various skill-related functions.
|
| |
| file | skills.c [code] |
| |
| file | spell_attack.c [code] |
| | This file contains all the spell attack code.
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| |
| file | spell_effect.c [code] |
| | Various spell effects, non attacks.
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| |
| file | spell_util.c [code] |
| | Spell-related helper functions.
|
| |
| file | swap.c [code] |
| | Functions that deal with swapping maps to disk to reclaim memory.
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| |
| file | time.c [code] |
| | Routines that is executed from objects based on their speed have been collected in this file.
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| |
| file | timers.c [code] |
| | This handles custom timers.
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| |
| file | weather.c [code] |
| | Time-related functions.
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| |
| file | win32.c [code] |
| | Windows-related compatibility functions.
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| |