Go to the documentation of this file.
38 if (!
op->contr->fire_on) {
39 op->contr->fire_on = 1;
41 op->contr->fire_on = 0;
44 }
else if (
params[0] ==
'r' && !
op->contr->run_on)
45 op->contr->run_on = 1;
146 if (!
op->contr->fire_on &&
params[0] !=
'f')
154 dummy->
map =
op->map;
#define FREE_OBJ_NO_DESTROY_CALLBACK
void object_free(object *ob, int flags)
sstring add_string(const char *str)
void command_south(object *op, const char *params)
void command_west(object *op, const char *params)
object * object_new(void)
void command_northwest(object *op, const char *params)
void do_goto(object *op, const char *name, int x, int y)
void command_stay(object *op, const char *params)
int move_player(object *op, int dir)
void command_southwest(object *op, const char *params)
void fire(object *op, int dir)
static void move_internal(object *op, const char *params, int dir)
void command_north(object *op, const char *params)
void enter_exit(object *op, object *exit_ob)
void command_northeast(object *op, const char *params)
void command_southeast(object *op, const char *params)
void command_east(object *op, const char *params)