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113 #define ONION_LAYOUT 1
114 #define MAZE_LAYOUT 2
115 #define SPIRAL_LAYOUT 3
116 #define ROGUELIKE_LAYOUT 4
117 #define SNAKE_LAYOUT 5
118 #define SQUARE_SPIRAL_LAYOUT 6
119 #define NROFLAYOUTS 6
130 #define OPT_CENTERED 1
132 #define OPT_BOTTOM_C 4
133 #define OPT_BOTTOM_R 8
134 #define OPT_IRR_SPACE 16
135 #define OPT_WALL_OFF 32
136 #define OPT_WALLS_ONLY 64
137 #define OPT_NO_DOORS 256
154 #define MIN_RANDOM_MAP_SIZE 10
159 #define BC_RANDOM(x) ((int) ((RANDOM()%(x)+RANDOM()%(x)+RANDOM()%(x))/3.))
char layoutstyle[RM_SIZE]
int set_random_map_variable(RMParms *rp, const char *buf)
int load_parameters(FILE *fp, int bufstate, RMParms *RP)
char final_exit_archetype[RM_SIZE]
long unsigned int total_map_hp
char exit_on_final_map[RM_SIZE]
char treasurestyle[RM_SIZE]
char dungeon_name[RM_SIZE]
char monsterstyle[RM_SIZE]
float difficulty_increase