Crossfire Server, Trunk
- a -
AB_NO_PASS :
map.h
AC_PLAYER_STAT_LIMIT :
define.h
AC_PLAYER_STAT_NO_CHANGE :
define.h
ACCOUNT_DIR :
account_char.cpp
ACCOUNT_FILE :
account.cpp
ACL_CLASS :
newclient.h
ACL_FACE :
newclient.h
ACL_FACE_NUM :
newclient.h
ACL_LEVEL :
newclient.h
ACL_MAP :
newclient.h
ACL_NAME :
newclient.h
ACL_PARTY :
newclient.h
ACL_RACE :
newclient.h
ADD_EXP :
living.cpp
ADD_PLAYER_NEW :
player.h
ADD_PLAYER_NO_MAP :
player.h
ADD_PLAYER_NO_STATS_ROLL :
player.h
ADD_TOTALEXP :
living.cpp
AddIfFloat :
request.cpp
AddIfInt :
request.cpp
AddIfInt64 :
request.cpp
AddIfShort :
request.cpp
AddIfString :
request.cpp
AddShortAttr :
requestinfo.cpp
ALLRUN :
define.h
ALWAYS_SHOW_HP :
config.h
ANIM_FLAGS_MASK :
newclient.h
ANIM_MASK :
newclient.h
ANIM_RANDOM :
newclient.h
ANIM_SYNC :
newclient.h
AP_APPLY :
define.h
AP_BASIC_FLAGS :
define.h
AP_IGNORE_CURSE :
define.h
AP_NO_MERGE :
define.h
AP_NOPRINT :
define.h
AP_NULL :
define.h
AP_OPEN :
define.h
AP_PRINT :
define.h
AP_UNAPPLY :
define.h
ARCH_DEPLETION :
object.h
ARCH_DETECT_MAGIC :
object.h
ARCH_PORTAL_FAILED :
object.h
ARCH_SACRIFICE :
button.cpp
ARCH_SINGULARITY :
object.h
ARCH_SPELL_BLOCKED :
object.h
ARCH_SPELL_BUNGLE :
object.h
ARCH_SYMPTOM :
object.h
ARCHS :
check_living.cpp
ARMOR_MAX_ENCHANT :
config.h
ARMOR_SPEED_IMPROVEMENT :
config.h
ARMOR_SPEED_LINEAR :
config.h
ARMOR_WEIGHT_LINEAR :
config.h
ARMOR_WEIGHT_REDUCTION :
config.h
ARMOUR_SPEED :
define.h
ARMOUR_SPELLS :
define.h
arraysize :
readable.cpp
ARTIFACT_TRIES :
artifact.cpp
ASSETS_ALL :
assets.h
ASSETS_ANIMATIONS :
assets.h
ASSETS_ARCHETYPES :
assets.h
ASSETS_ARTIFACTS :
assets.h
ASSETS_ATTACK_MESSAGES :
assets.h
ASSETS_FACES :
assets.h
ASSETS_FACESETS :
assets.h
ASSETS_FORMULAE :
assets.h
ASSETS_MESSAGES :
assets.h
ASSETS_PNG :
assets.h
ASSETS_QUESTS :
assets.h
ASSETS_REGIONS :
assets.h
ASSETS_TREASURES :
assets.h
AT_ACID :
attack.h
AT_BLIND :
attack.h
AT_CANCELLATION :
attack.h
AT_CHAOS :
attack.h
AT_COLD :
attack.h
AT_CONFUSION :
attack.h
AT_COUNTERSPELL :
attack.h
AT_DEATH :
attack.h
AT_DEPLETE :
attack.h
AT_DISEASE :
attack.h
AT_DRAIN :
attack.h
AT_ELECTRICITY :
attack.h
AT_FEAR :
attack.h
AT_FIRE :
attack.h
AT_GHOSTHIT :
attack.h
AT_GODPOWER :
attack.h
AT_HOLYWORD :
attack.h
AT_INTERNAL :
attack.h
AT_LIFE_STEALING :
attack.h
AT_MAGIC :
attack.h
AT_PARALYZE :
attack.h
AT_PHYSICAL :
attack.h
AT_POISON :
attack.h
AT_SLOW :
attack.h
AT_TURN_UNDEAD :
attack.h
AT_WEAPONMAGIC :
attack.h
ATM_ARROW :
attack.h
ATM_BASIC :
attack.h
ATM_BLUD :
attack.h
ATM_CLAW :
attack.h
ATM_CLEAVE :
attack.h
ATM_COLD :
attack.h
ATM_CRUSH :
attack.h
ATM_DOOR :
attack.h
ATM_DRAIN :
attack.h
ATM_ELEC :
attack.h
ATM_FIRE :
attack.h
ATM_KARATE :
attack.h
ATM_PIERCE :
attack.h
ATM_PUNCH :
attack.h
ATM_SLASH :
attack.h
ATM_SLICE :
attack.h
ATM_STAB :
attack.h
ATM_SUFFER :
attack.h
ATM_WHIP :
attack.h
ATM_WRAITH_FEED :
attack.h
ATNR_ACID :
attack.h
ATNR_BLIND :
attack.h
ATNR_CANCELLATION :
attack.h
ATNR_CHAOS :
attack.h
ATNR_COLD :
attack.h
ATNR_CONFUSION :
attack.h
ATNR_COUNTERSPELL :
attack.h
ATNR_DEATH :
attack.h
ATNR_DEPLETE :
attack.h
ATNR_DISEASE :
attack.h
ATNR_DRAIN :
attack.h
ATNR_ELECTRICITY :
attack.h
ATNR_FEAR :
attack.h
ATNR_FIRE :
attack.h
ATNR_GHOSTHIT :
attack.h
ATNR_GODPOWER :
attack.h
ATNR_HOLYWORD :
attack.h
ATNR_INTERNAL :
attack.h
ATNR_LIFE_STEALING :
attack.h
ATNR_MAGIC :
attack.h
ATNR_PARALYZE :
attack.h
ATNR_PHYSICAL :
attack.h
ATNR_POISON :
attack.h
ATNR_SLOW :
attack.h
ATNR_TURN_UNDEAD :
attack.h
ATNR_WEAPONMAGIC :
attack.h
ATW_PROP :
AssetWrapper.h
ATW_RPROP :
AssetWrapper.h
AUTOSAVE :
config.h
AVG_PT :
land.c
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