Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- g -
- g_crossfireLock
: CREUtils.cpp
- gain_msg
: living.cpp
- game_time
: time.cpp
- GATE
: object.h
- gate_type_process()
: gate.cpp
- GATHER
: shstr.h
- gdfaces
: mapper.cpp
- GECodes
: cfpython.cpp
- GEM
: object.h
- GENERATE
: check_living.cpp
- generate_animation()
: check_asset_load_write.cpp
- generate_artifact()
: artifact.cpp
, libproto.h
- generate_condition()
: check_asset_load_write.cpp
- generate_face()
: check_asset_load_write.cpp
- generate_map()
: main.cpp
- generate_monster()
: time.cpp
- generate_monster_arch()
: time.cpp
- generate_monster_inv()
: time.cpp
- generate_name()
: check_asset_load_write.cpp
- generate_page_and_link()
: mapper.cpp
- generate_pics
: mapper.cpp
- generate_picture_link()
: mapper.cpp
- generate_picture_path()
: mapper.cpp
- generate_quest()
: check_asset_load_write.cpp
- generate_random_list()
: check_asset_load_write.cpp
- generate_random_map()
: rproto.h
, random_map.cpp
- generate_random_treasure()
: check_asset_load_write.cpp
- GENERATE_SPEED
: define.h
- generate_step()
: check_asset_load_write.cpp
- generate_treasure()
: treasure.cpp
, libproto.h
- GENERATE_TYPE
: define.h
- generator
: cf_random.cpp
- GENERIC_RUNE
: spells.h
- GEPaths
: cfpython.cpp
- GET_ANIM
: global.h
- GET_ANIM_ID
: global.h
- GET_ANIMATION
: global.h
- get_archetype_by_skill_name()
: arch.cpp
, libproto.h
- get_archetype_by_type_subtype()
: arch.cpp
, libproto.h
- get_archetype_struct()
: arch.cpp
, libproto.h
- get_attack_message()
: attack.cpp
- get_attack_message_for_attack_type()
: sproto.h
, attack.cpp
- get_attack_message_type()
: attack.cpp
- get_attack_mode()
: attack.cpp
- get_attr_value()
: living.cpp
, libproto.h
- get_attribute()
: gridarta-types-convert.cpp
- get_attribute_for_type()
: gridarta-types-convert.cpp
- get_boolean()
: cfanim.cpp
- get_button_links()
: button.cpp
- get_button_value()
: button.cpp
, libproto.h
- get_cha_bonus()
: living.cpp
, libproto.h
, living.h
- get_cleric_chance()
: libproto.h
, living.h
, living.cpp
- get_client_spell_state()
: player.cpp
, libproto.h
- get_colorname()
: image.cpp
, libproto.h
- get_command()
: cfanim.cpp
- get_con_bonus()
: living.cpp
- get_connection_rune()
: build_map.cpp
- get_dam_bonus()
: living.cpp
, libproto.h
, living.h
- get_description_for_attribute()
: gridarta-types-convert.cpp
- get_dex_bonus()
: living.cpp
, libproto.h
, living.h
- get_dialog_message()
: dialog.cpp
, libproto.h
- get_dir_from_name()
: cfanim.cpp
- get_dm_object()
: c_wiz.cpp
- get_elevation_color()
: mapper.cpp
- get_empty_artifact()
: artifact.cpp
, libproto.h
- get_empty_artifactlist()
: artifact.cpp
, libproto.h
- get_empty_book()
: readable.cpp
- get_empty_booklist()
: readable.cpp
- get_empty_formula()
: recipe.cpp
- get_empty_map()
: map.cpp
, libproto.h
- get_empty_mat()
: init.cpp
- get_empty_treasure()
: treasure.cpp
, libproto.h
- get_equipment()
: mapper.cpp
- get_exit_seed()
: random_house_generator.cpp
- get_face_by_id()
: assets.cpp
, libproto.h
- get_face_fallback()
: image.cpp
, libproto.h
- get_faces_count()
: assets.cpp
, libproto.h
- get_fear_bonus()
: living.cpp
, libproto.h
, living.h
- get_formulalist()
: recipe.cpp
, libproto.h
- get_friends_of()
: friend.cpp
, libproto.h
- get_god_for_race()
: holy.cpp
, libproto.h
- get_grace_bonus()
: living.cpp
- GET_HOOK
: plugin_common.cpp
- get_index()
: living.cpp
- get_item_from_body_location()
: apply.cpp
- get_jail_exit()
: region.cpp
, libproto.h
- get_learn_spell()
: living.cpp
, libproto.h
, living.h
- get_levelnumber()
: libproto.h
- get_linked_map()
: map.cpp
, libproto.h
- get_living_id()
: cflogger.cpp
- get_magic()
: treasure.cpp
- GET_MAP_FACE_OBJ
: map.h
- GET_MAP_FACE_OBJS
: map.h
- GET_MAP_FLAGS
: map.h
- get_map_flags()
: map.cpp
, libproto.h
- get_map_from_coord()
: map.cpp
, libproto.h
- get_map_id()
: cflogger.cpp
- get_map_info()
: mapper.cpp
- GET_MAP_LIGHT
: map.h
- GET_MAP_MOVE_BLOCK
: map.h
- GET_MAP_MOVE_OFF
: map.h
- GET_MAP_MOVE_ON
: map.h
- GET_MAP_MOVE_SLOW
: map.h
- GET_MAP_OB
: map.h
- GET_MAP_PLAYER
: map.h
- GET_MAP_TOP
: map.h
- get_map_zone()
: random_house_generator.cpp
- get_message_body()
: readable.cpp
, libproto.h
- get_message_face()
: readable.cpp
, libproto.h
- get_message_from_identifier()
: assets.cpp
, libproto.h
- get_message_title()
: readable.cpp
, libproto.h
- get_month_name()
: time.cpp
, libproto.h
- get_msg_book()
: build_map.cpp
- get_name()
: sproto.h
, player.cpp
- get_name_of_region_for_map()
: region.cpp
, libproto.h
- get_nearest_criminal()
: sproto.h
, player.cpp
- get_nearest_player()
: sproto.h
, player.cpp
- get_new_quest_state()
: quest.cpp
- get_newspaper()
: cfnewspaper.cpp
- get_newspaper_content()
: cfnewspaper.cpp
- get_next_archetype()
: assets.cpp
, libproto.h
- get_next_friend()
: friend.cpp
, libproto.h
- get_next_mon()
: readable.cpp
- get_npc()
: citylife.cpp
- get_ob_diff()
: object.cpp
, libproto.h
- get_objectlink()
: links.cpp
, libproto.h
- get_objectlinkpt()
: links.cpp
, libproto.h
- get_or_create_quest()
: quest.cpp
- get_or_create_state()
: quest.cpp
- get_other_player_from_name()
: c_wiz.cpp
- get_party_password()
: sproto.h
, player.cpp
- get_password()
: sproto.h
, player.cpp
- get_periodofday()
: time.cpp
, libproto.h
- get_pickup_mode_index()
: c_object.cpp
- get_player()
: sproto.h
, player.cpp
- get_player_archetype()
: player.cpp
- get_pointed_target()
: spell_attack.cpp
- get_power_from_ench()
: item.cpp
, libproto.h
- get_quest()
: quest.cpp
- get_quest_by_number()
: quest.cpp
- get_quest_info()
: mapper.cpp
- get_race()
: mapper.cpp
- get_rand_god()
: holy.cpp
, libproto.h
- get_random_dir()
: libproto.h
, utils.cpp
- get_random_mon()
: readable.cpp
, libproto.h
- get_random_recipe()
: libproto.h
, recipe.cpp
- get_random_recipelist()
: recipe.cpp
- get_randomized_dir()
: utils.cpp
, libproto.h
- get_rangevector()
: map.cpp
, libproto.h
- get_rangevector_from_mapcoord()
: map.cpp
, libproto.h
- get_readable_message_type()
: readable.cpp
, libproto.h
- get_real_owner()
: pets.cpp
- get_region_by_map()
: libproto.h
, region.cpp
- get_region_by_name()
: region.cpp
, libproto.h
- get_region_from_string()
: libproto.h
, region.cpp
- get_region_id()
: cflogger.cpp
, cfnewspaper.cpp
- get_region_longname()
: region.cpp
, libproto.h
- get_region_msg()
: region.cpp
, libproto.h
- get_region_struct()
: libproto.h
, region.cpp
- get_reply_text_other()
: monster.cpp
- get_reply_text_own()
: sproto.h
, monster.cpp
- get_score()
: hiscore.cpp
- get_search_arr()
: object.cpp
, libproto.h
- get_season_name()
: libproto.h
, time.cpp
- get_skill_client_code()
: skills.h
, skill_util.cpp
- get_slaying_struct()
: mapper.cpp
- get_sleep_remaining()
: time.cpp
, libproto.h
- get_sp_bonus()
: living.cpp
- get_speed_bonus()
: libproto.h
, living.cpp
, living.h
- get_spell_by_name()
: c_wiz.cpp
- get_state()
: quest.cpp
- get_string_move_type()
: object.cpp
- get_template()
: mapper.cpp
- get_thaco_bonus()
: living.h
, living.cpp
, libproto.h
- get_titlelist()
: readable.cpp
- get_tod()
: time.cpp
, libproto.h
, tod.h
- get_turn_bonus()
: living.cpp
, libproto.h
, living.h
- get_type_definition()
: gridarta-types-convert.cpp
- get_typedata()
: item.cpp
, libproto.h
- get_typedata_by_name()
: item.cpp
, libproto.h
- get_wall()
: build_map.cpp
- get_weekday()
: libproto.h
, time.cpp
- get_weight_limit()
: libproto.h
, living.h
, living.cpp
- get_who_escape_code_value()
: c_misc.cpp
- get_zone_for_map()
: citylife.cpp
- getArchetypes()
: cfpython.cpp
- getCFPythonVersion()
: cfpython.cpp
- getConfigDirectory()
: cfpython.cpp
- getDataDirectory()
: cfpython.cpp
- getEvent()
: cfpython.cpp
- getEventFiles()
: cfpython.cpp
- getFriendlyList()
: cfpython.cpp
- getGlobalEventPath()
: cfpython.cpp
- gethook
: cflogger.h
, plugin_template.h
, cfnewspaper.cpp
, cfnewspaper.h
, cfpython.h
- GetInt_String()
: sockproto.h
, lowlevel.cpp
- getLocalDirectory()
: cfpython.cpp
- getManager()
: assets.cpp
, assets.h
- getMapDirectory()
: cfpython.cpp
- getMapHasBeenLoaded()
: cfpython.cpp
- getMaps()
: cfpython.cpp
- getMonthName()
: cfpython.cpp
- getParties()
: cfpython.cpp
- getPeriodofdayName()
: cfpython.cpp
- getPlayerDirectory()
: cfpython.cpp
- getPlayers()
: cfpython.cpp
- getPluginProperty()
: cfanim_proto.h
, cflogger.cpp
, cfnewspaper.cpp
, cfpython.cpp
, cflogger_proto.h
, cfanim.cpp
, cfpython_proto.h
, cfnewspaper_proto.h
, plugin_template.cpp
- getPrivateDictionary()
: cfpython.cpp
- getRegions()
: cfpython.cpp
- getReturnValue()
: cfpython.cpp
- getRowAndCol()
: cjson.cpp
- getScriptName()
: cfpython.cpp
- getScriptParameters()
: cfpython.cpp
- getSeasonName()
: cfpython.cpp
- getSharedDictionary()
: cfpython.cpp
- GetShort_String()
: lowlevel.cpp
, sockproto.h
- getSignature()
: pyi-generate.cpp
- getTempDirectory()
: cfpython.cpp
- getTime()
: cfpython.cpp
- getUniqueDirectory()
: cfpython.cpp
- getWeekdayName()
: cfpython.cpp
- getWhatIsMessage()
: cfpython.cpp
- getWhoAmI()
: cfpython.cpp
- getWhoIsActivator()
: cfpython.cpp
- getWhoIsThird()
: cfpython.cpp
- GIRDLE
: object.h
- give_artifact_abilities()
: libproto.h
, artifact.cpp
- give_initial_items()
: sproto.h
, player.cpp
- give_skill_by_name()
: living.cpp
, libproto.h
- global_events_total
: events.cpp
, stats.h
- global_handler
: cfcitybell.cpp
- global_handlers
: events.cpp
- globalEventListener()
: plugin_template.cpp
- GLORY_HOLE
: special.cpp
- GLOVES
: object.h
- glue_suite()
: check_glue.cpp
- GOD
: object.h
- GOD_ALL
: god.h
- GOD_BLESSED
: god.h
- god_enchants_weapon()
: gods.cpp
- GOD_ENEMY
: god.h
- god_examines_item()
: gods.cpp
- god_examines_priest()
: gods.cpp
- god_gives_present()
: gods.cpp
- GOD_HOLYWORD
: god.h
- GOD_IMMUNITIES
: god.h
- god_info_msg()
: readable.cpp
- god_intervention()
: gods.cpp
- GOD_PATHS
: god.h
- GOD_POWER
: spells.h
- god_removes_curse()
: gods.cpp
- GOD_RESISTANCES
: god.h
- GOD_SACRED
: god.h
- gods
: holy.cpp
- gods_author
: readable.cpp
- gods_book_name
: readable.cpp
- gods_suite()
: check_gods.cpp
- GOLEM
: object.h
- grant_immunity()
: disease.cpp
- Grass
: land.c
- gravestone_text()
: player.cpp
- GRIMREAPER
: object.h
- GT_ENVIRONMENT
: treasure.h
- GT_INVISIBLE
: treasure.h
- GT_MINIMAL
: treasure.h
- GT_ONLY_GOOD
: treasure.h
- GT_STARTEQUIP
: treasure.h
- GT_UPDATE_INV
: treasure.h