Crossfire Server, Trunk
|
Functions | |
def | find_player (object) |
Variables | |
guildname = Crossfire.ScriptParameters() | |
map = activator.Map | |
string | message = "You have purchased the %s guild. Rule it wisely. (I would type 'save' right about now...)"%guildname |
list | names = [] |
ob1 = map.ObjectAt(33,24) | |
ob2 = map.ObjectAt(33,26) | |
list | objects = [ob1, ob2] |
list | players = [] |
def | temp = find_player(object) |
whoami = Crossfire.WhoAmI() | |
def guildbuy.find_player | ( | object | ) |
Definition at line 7 of file guildbuy.py.
guildbuy.guildname = Crossfire.ScriptParameters() |
Definition at line 5 of file guildbuy.py.
guildbuy.map = activator.Map |
Definition at line 15 of file guildbuy.py.
string guildbuy.message = "You have purchased the %s guild. Rule it wisely. (I would type 'save' right about now...)"%guildname |
Definition at line 44 of file guildbuy.py.
list guildbuy.names = [] |
Definition at line 18 of file guildbuy.py.
guildbuy.ob1 = map.ObjectAt(33,24) |
Definition at line 22 of file guildbuy.py.
Referenced by compare_ob_value_lists(), monster_can_hit(), object_can_merge(), object_distance(), and START_TEST().
guildbuy.ob2 = map.ObjectAt(33,26) |
Definition at line 23 of file guildbuy.py.
Referenced by compare_ob_value_lists(), monster_can_hit(), object_can_merge(), object_distance(), pets_move(), and START_TEST().
Pointer to the list of used objects
Definition at line 24 of file guildbuy.py.
list guildbuy.players = [] |
Definition at line 17 of file guildbuy.py.
def guildbuy.temp = find_player(object) |
Definition at line 26 of file guildbuy.py.
Referenced by add_required_parameter(), cast_raise_dead_spell(), check_loaded_object(), describe_god(), encode_dict(), encode_list(), encode_tuple(), init_connection(), local_check_loaded_object(), main(), push_ob(), START_TEST(), inja::Environment.write(), and inja::Environment.write_with_json_file().
guildbuy.whoami = Crossfire.WhoAmI() |
Definition at line 4 of file guildbuy.py.