Crossfire Server, Trunk
guildjoin Namespace Reference

Functions

def find_player (object)
 

Variables

def charname = player.Name
 
 guild = CFGuilds.CFGuild(guildname)
 
 guildname = Crossfire.ScriptParameters()
 
 in_guild = CFGuilds.SearchGuilds(charname)
 
 map = activator.Map
 
string message = '%s is already a member.' %charname
 
 ob = map.ObjectAt(9,16)
 
def player = find_player(ob)
 
 whoami = Crossfire.WhoAmI()
 

Function Documentation

◆ find_player()

def guildjoin.find_player (   object)

Definition at line 25 of file guildjoin.py.

Variable Documentation

◆ charname

def guildjoin.charname = player.Name

Definition at line 45 of file guildjoin.py.

Referenced by account_get_account_for_char().

◆ guild

guildjoin.guild = CFGuilds.CFGuild(guildname)

Definition at line 40 of file guildjoin.py.

◆ guildname

guildjoin.guildname = Crossfire.ScriptParameters()

Definition at line 37 of file guildjoin.py.

◆ in_guild

guildjoin.in_guild = CFGuilds.SearchGuilds(charname)

Definition at line 46 of file guildjoin.py.

◆ map

guildjoin.map = activator.Map

Definition at line 34 of file guildjoin.py.

◆ message

string guildjoin.message = '%s is already a member.' %charname

Definition at line 50 of file guildjoin.py.

◆ ob

guildjoin.ob = map.ObjectAt(9,16)

Definition at line 42 of file guildjoin.py.

Referenced by add_face_layer(), annotate_ob(), blocked_link(), can_build_over(), CAN_PROBE(), cf_friendlylist_get_next(), cf_object_free_drop_inventory(), cf_object_get_flag(), cf_object_get_msg(), cf_object_get_nrof(), cf_object_get_weight(), cf_object_get_weight_limit(), cf_object_set_flag(), cf_object_set_nrof(), cf_object_set_weight(), cf_object_set_weight_limit(), cf_player_set_marked_item(), cf_query_name(), cf_query_name_pl(), cf_timer_create(), cfapi_friendlylist_get_next(), cfapi_object_change_exp(), cfapi_timer_create(), cftimer_create(), cftimer_process_event(), check_probe(), command_kill_pets(), command_setgod(), command_showpets(), command_stack_push(), dm_stack_peek(), do_item_conversion(), dragon_ability_gain(), draw_client_map2(), esrv_del_item(), esrv_send_item(), find_by_name(), find_random_spell_in_ob(), generate_treasure(), get_dm_object(), get_random_mon(), get_real_owner(), getFriendlyList(), has_ability(), hideability(), int_measure(), is_animated_object(), is_defined_recipe(), magic_mapping_mark(), magic_mapping_mark_recursive(), map2_add_ob(), mark_inventory_as_no_drop(), measure_pos_distance(), minheap_insert(), monster_circ1_move(), monster_circ2_move(), monster_disthit_att(), monster_hitrun_att(), monster_pace2_moveh(), monster_pace2_movev(), monster_pace_moveh(), monster_pace_movev(), monster_rand_move(), monster_run_att(), monster_wait_att(), move_creator(), move_firewall(), move_towards(), new_exp(), NROF(), ob_blocked(), ob_if_can_find(), object_find_first_free_spot(), object_find_free_spot(), object_find_multi_free_spot_around(), object_find_multi_free_spot_within_radius(), object_free(), object_free_drop_inventory(), object_free_inventory(), object_get_key_value(), object_get_multi_size(), object_on_exit(), Object_SetEnemy(), Object_SetOwner(), path_measure_func(), pets_follow_owner(), pets_move(), pets_terminate_all(), player_can_find(), Player_GetObjectProperty(), Player_SetMarkedItem(), Player_SetParty(), player_unready_range_ob(), shop_contains(), START_TEST(), and ResourcesManager.wrap().

◆ player

def guildjoin.player = find_player(ob)

Definition at line 43 of file guildjoin.py.

◆ whoami

guildjoin.whoami = Crossfire.WhoAmI()

Definition at line 35 of file guildjoin.py.