Crossfire Server, Trunk
player_mover.c
Go to the documentation of this file.
1
/*
2
CrossFire, A Multiplayer game for X-windows
3
4
Copyright (C) 2007 Mark Wedel & Crossfire Development Team
5
Copyright (C) 1992 Frank Tore Johansen
6
7
This program is free software; you can redistribute it and/or modify
8
it under the terms of the GNU General Public License as published by
9
the Free Software Foundation; either version 2 of the License, or
10
(at your option) any later version.
11
12
This program is distributed in the hope that it will be useful,
13
but WITHOUT ANY WARRANTY; without even the implied warranty of
14
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
GNU General Public License for more details.
16
17
You should have received a copy of the GNU General Public License
18
along with this program; if not, write to the Free Software
19
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21
The authors can be reached via e-mail at crossfire-devel@real-time.com
22
*/
23
27
#include <
global.h
>
28
#include <
ob_methods.h
>
29
#include <
ob_types.h
>
30
#include <
sounds.h
>
31
#include <
sproto.h
>
32
33
static
method_ret
player_mover_type_move_on
(
object
*trap,
object
*
victim
,
object
*originator);
34
38
void
init_type_player_mover
(
void
) {
39
register_move_on
(
PLAYERMOVER
,
player_mover_type_move_on
);
40
}
48
static
method_ret
player_mover_type_move_on
(
object
*trap,
object
*
victim
,
object
*originator) {
49
if
(
common_pre_ob_move_on
(trap,
victim
, originator) ==
METHOD_ERROR
)
50
return
METHOD_OK
;
51
if
(trap->
attacktype
52
&& (trap->
level
||
victim
->type !=
PLAYER
)
53
&& !
should_director_abort
(trap,
victim
)) {
54
if
(!trap->
stats
.
maxsp
)
55
trap->
stats
.
maxsp
= 2;
56
57
/* Is this correct? From the docs, it doesn't look like it
58
* should be divided by trap->speed
59
*/
60
victim
->speed_left = -
FABS
(trap->
stats
.
maxsp
*
victim
->speed/trap->
speed
);
61
62
/* Just put in some sanity check. I think there is a bug in the
63
* above with some objects have zero speed, and thus the player
64
* getting permanently paralyzed.
65
*/
66
if
(
victim
->speed_left < -50.0)
67
victim
->speed_left = -50.0;
68
}
69
common_post_ob_move_on
(trap,
victim
, originator);
70
return
METHOD_OK
;
71
}
PLAYER
@ PLAYER
Definition:
object.h:107
global.h
FABS
#define FABS(x)
Definition:
define.h:22
METHOD_OK
#define METHOD_OK
Definition:
ob_methods.h:15
player_mover_type_move_on
static method_ret player_mover_type_move_on(object *trap, object *victim, object *originator)
Definition:
player_mover.c:48
liv::maxsp
int16_t maxsp
Definition:
living.h:43
common_pre_ob_move_on
method_ret common_pre_ob_move_on(object *trap, object *victim, object *originator)
Definition:
common_apply.c:51
PLAYERMOVER
@ PLAYERMOVER
Definition:
object.h:140
should_director_abort
int should_director_abort(const object *op, const object *victim)
Definition:
apply.c:68
register_move_on
void register_move_on(int ob_type, move_on_func method)
Definition:
ob_types.c:89
obj::speed
float speed
Definition:
object.h:332
sproto.h
method_ret
char method_ret
Definition:
ob_methods.h:14
ob_types.h
sounds.h
obj::stats
living stats
Definition:
object.h:373
init_type_player_mover
void init_type_player_mover(void)
Definition:
player_mover.c:38
reputation.victim
victim
Definition:
reputation.py:14
METHOD_ERROR
#define METHOD_ERROR
Definition:
ob_methods.h:17
ob_methods.h
obj::attacktype
uint32_t attacktype
Definition:
object.h:347
common_post_ob_move_on
void common_post_ob_move_on(object *trap, object *victim, object *originator)
Definition:
common_apply.c:86
obj::level
int16_t level
Definition:
object.h:356
crossfire-crossfire-server
types
player_mover
player_mover.c
Generated by
1.8.17