Crossfire Server, Trunk
process.c
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1 /*
2  CrossFire, A Multiplayer game for X-windows
3 
4  Copyright (C) 2006 Mark Wedel & Crossfire Development Team
5  Copyright (C) 1992 Frank Tore Johansen
6 
7  This program is free software; you can redistribute it and/or modify
8  it under the terms of the GNU General Public License as published by
9  the Free Software Foundation; either version 2 of the License, or
10  (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21  The authors can be reached via e-mail to crossfire-devel@real-time.com
22 */
23 #include <global.h>
24 #include <ob_methods.h>
25 #include <ob_types.h>
26 #include <sproto.h>
27 
32  switch (op->type) {
33  case ROD:
35  return METHOD_OK;
36 
37  case FORCE:
40  return METHOD_OK;
41 
42  case DISEASE:
44  return METHOD_OK;
45 
46  case SYMPTOM:
48  return METHOD_OK;
49 
50  case DOOR:
51  remove_door(op);
52  return METHOD_OK;
53 
54  case LOCKED_DOOR:
56  return METHOD_OK;
57 
58  case GOLEM:
60  return METHOD_OK;
61 
62  case EARTHWALL:
63  hit_player(op, 2, op, AT_PHYSICAL, 1);
64  return METHOD_OK;
65 
66  case FIREWALL:
68  if (op->stats.maxsp)
70  return METHOD_OK;
71 
72  case TRIGGER_BUTTON:
73  case TRIGGER_PEDESTAL:
74  case TRIGGER_ALTAR:
76  return METHOD_OK;
77 
78  case DIRECTOR:
79  if (op->stats.maxsp)
81  return METHOD_OK;
82 
83  case HOLE:
85  return METHOD_OK;
86 
87  case PLAYERMOVER:
89  return METHOD_OK;
90  }
91  return METHOD_UNHANDLED;
92 }
global.h
legacy_move_hole
void legacy_move_hole(object *op)
Definition: time.c:873
SYMPTOM
@ SYMPTOM
Definition: object.h:245
legacy_animate_trigger
void legacy_animate_trigger(object *op)
Definition: time.c:869
TRIGGER_PEDESTAL
@ TRIGGER_PEDESTAL
Definition: object.h:134
remove_locked_door
void remove_locked_door(object *op)
Definition: time.c:64
AT_PHYSICAL
#define AT_PHYSICAL
Definition: attack.h:76
METHOD_OK
#define METHOD_OK
Definition: ob_methods.h:15
POTION_RESIST_EFFECT
@ POTION_RESIST_EFFECT
Definition: object.h:225
TRIGGER_BUTTON
@ TRIGGER_BUTTON
Definition: object.h:132
pets_move_golem
void pets_move_golem(object *op)
Definition: pets.c:519
METHOD_UNHANDLED
#define METHOD_UNHANDLED
Definition: ob_methods.h:16
remove_door
void remove_door(object *op)
Definition: time.c:38
ROD
@ ROD
Definition: object.h:109
move_symptom
void move_symptom(object *symptom)
Definition: disease.c:592
LOCKED_DOOR
@ LOCKED_DOOR
Definition: object.h:123
PLAYERMOVER
@ PLAYERMOVER
Definition: object.h:140
HOLE
@ HOLE
Definition: object.h:209
legacy_remove_force
void legacy_remove_force(object *op)
Definition: time.c:865
move_firewall
void move_firewall(object *op)
Definition: main.c:344
GOLEM
@ GOLEM
Definition: object.h:145
sproto.h
regenerate_rod
void regenerate_rod(object *rod)
Definition: spell_util.c:760
animate_turning
void animate_turning(object *op)
Definition: button.c:270
method_ret
char method_ret
Definition: ob_methods.h:14
ob_types.h
legacy_ob_process
method_ret legacy_ob_process(object *op)
Definition: process.c:31
EARTHWALL
@ EARTHWALL
Definition: object.h:144
move_disease
int move_disease(object *disease)
Definition: disease.c:180
DISEASE
@ DISEASE
Definition: object.h:244
FIREWALL
@ FIREWALL
Definition: object.h:168
TRIGGER_ALTAR
@ TRIGGER_ALTAR
Definition: object.h:133
move_player_mover
void move_player_mover(object *op)
Definition: time.c:707
give.op
op
Definition: give.py:33
hit_player
int hit_player(object *op, int dam, object *hitter, uint32_t type, int full_hit)
Definition: attack.c:1860
DIRECTOR
@ DIRECTOR
Definition: object.h:222
DOOR
@ DOOR
Definition: object.h:126
ob_methods.h
FORCE
@ FORCE
Definition: object.h:224