void legacy_move_hole(object *op)
void legacy_animate_trigger(object *op)
void remove_locked_door(object *op)
void pets_move_golem(object *op)
void remove_door(object *op)
void move_symptom(object *symptom)
void legacy_remove_force(object *op)
void move_firewall(object *op)
void regenerate_rod(object *rod)
method_ret legacy_ob_process(object *op)
int move_disease(object *disease)
void move_player_mover(object *op)
int hit_player(object *op, int dam, object *hitter, uint32_t type, int full_hit)