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Crossfire Server, Trunk
1.75.0
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#include <stdarg.h>#include <assert.h>#include <string.h>#include "global.h"#include "object.h"#include "sproto.h"
Include dependency graph for random_house_generator.cpp:Go to the source code of this file.
Data Structures | |
| struct | house_zone_struct |
| Link between a map and the exits to generate for it. More... | |
Functions | |
| static void | add_exit_to_item (object *exit, const house_zone_struct *zone, const mapstruct *map) |
| Change an empty exit to point to a random map. More... | |
| static void | add_exits_to_map (const mapstruct *map) |
| Checks if the map should be processed, and if so process it. More... | |
| static int | cfrhg_globalEventListener (int *type,...) |
| Global server event handling. More... | |
| static int | get_exit_seed (const object *exit, const mapstruct *map) |
| Get the random map seed. More... | |
| static const house_zone_struct * | get_map_zone (const mapstruct *map) |
| Get the random map parameters of a map. More... | |
| static int | is_suitable_exit (object *exit) |
| Should we add a random map to this exit? More... | |
| void | random_house_generator_close () |
| Close the module. More... | |
| void | random_house_generator_init (Settings *settings) |
| Module initialisation. More... | |
Variables | |
| static event_registration | eg |
| static const house_zone_struct | zones [] |
| Maps we work on. More... | |
This file is part of the random house generation plugin. See this page for more information.
Definition in file random_house_generator.cpp.