Crossfire Server, Trunk
random_house_generator.cpp File Reference
#include <stdarg.h>
#include <assert.h>
#include <string.h>
#include "global.h"
#include "object.h"
#include "sproto.h"
+ Include dependency graph for random_house_generator.cpp:

Go to the source code of this file.

Data Structures

struct  house_zone_struct


static void add_exit_to_item (object *exit, const house_zone_struct *zone, const mapstruct *map)
static void add_exits_to_map (const mapstruct *map)
static int cfrhg_globalEventListener (int *type,...)
static int get_exit_seed (const object *exit, const mapstruct *map)
static const house_zone_structget_map_zone (const mapstruct *map)
static int is_suitable_exit (object *exit)
void random_house_generator_close ()
void random_house_generator_init (Settings *settings)


static event_registration eg
static const house_zone_struct zones []

Detailed Description

This file is part of the random house generation plugin. See this page for more information.

Definition in file random_house_generator.cpp.